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Pixel Art / Re: Sidescroller mockups!
« on: May 10, 2009, 05:22:46 pm »


But I have also used even more colors...

lol nice

okay here's my attempt at spicing it up



Does anyone know of some kind of free program to make looping animated GIFs? I want to get crit on my guy's crappy run animation and a few monster ones but i can't figure out for the life of me how to get the GIF to loop in a web browser.

2
Pixel Art / Re: Sidescroller mockups!
« on: May 09, 2009, 07:14:05 pm »
I was mostly talking about the logs. It's less of a problem on the one with vines around it because the vines help to show the form.

OH DUH now i see it. That's actually pretty blatantly out there now that I look at it. The blocks n' logs were some of the very first tiles i made for the game so i've probably been desensitized to them after staring at them for so long.

How's this?

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Pixel Art / Re: Sidescroller mockups!
« on: May 09, 2009, 04:49:17 pm »
Quote
Here are some ideas about colour unity and a little on priority/readability (Explanation below)
*snip*

Wow, that is really cool. I'm going to have to use that technique. I don't quite agree with the final piece though; with all of the desaturation I think it has a completely different feel, something like autumn or a burnt down forest. Now that i stare at it longer, I think i actually kind of like #4 better. But yeah it's obviously much more readable and I think i understand the idea behind it.


Quote
I agree about the 'flat' color ramps. Some of the gradients on the blocks also fail to convey volume, perhaps because you've placed the light at the edges (top of the shapes).

If 3 is the brightest, you kind of go

123

pillow shading would be

12321

I prefer something like

11123332

If the light coming from above and the observer is placed at the side, the light will not be on the top of the shape, since it's relative to the observer. Hold a cylinder (like a pen) straight under a light and you'll see that the specular ends up on the side-top of the shape, not the top.

Got it. Where do you think this problem is most noticable? I think i see what you mean for the red stones in the first two pictures but I thought the orange ones in the third were better  :(



I'm making a new mockup for the first area right now; trying to incorporate all this awesome advice. I've got a problem though... the red stone cliff tiles. Not only do they seem undersaturated, but red doesn't really even match with the theme of this area imo. However, every time i try to change their color and up the sat, they tend to look all plastic-y and fake. Any tips?

otherwise thanks for the great advice

EDIT:


I tried to improve on the hue shifting

Added shadows under the large blocks

Gave the vines on the little horizontal log some highlights

Completely changed the color scheme of the stone cliff tiles (for better or for worse...  :()

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Pixel Art / Sidescroller mockups!
« on: May 09, 2009, 01:29:00 am »
Hi guys, i've lurked here for a while but never felt comfortable posting anything until now.

I've been making a sidescrolling platformer in my free time with Game Maker. I started out with practically no spriting experience, and even now it's still very iffy but i'm hoping that with your help I'll be able to convey the mood and create readable sprites.

note that these aren't actually mockups, the game is actually somewhat playable already: i just went into it and took screenshots... meaning that there may be screen "tears" which unregistered GM games are infamous for. I went in MSpaint and fixed the ones i could find, though. These are at 200% resolution off the bat because i know how hard it is to see enlarged images using the forum zoom function. Tiles are 32x32 at 100%.

also lol i've never posted images before so i'm hoping i don't make a fool of myself by using image tags incorrectly:



^^^
For these two I was planning on putting another background layer behind the big green trees and using the good old parallax scrolling method for a sense of depth. But i'm stumped on what to actually put back there.


^^^
As you can see i'm trying to make very simple undetailed backgrounds and just use color and shape to convey the atmosphere. I think i remember a game called knytt doing this very well and i got motivated from it



But yes aside from my ramblings feel free to comment and criticize anything, it will be highly appreciated. I'll also try to get a GIF of the playable character's running animation up sometime soon, because i was having a little bit of trouble with it.

5
Pixel Art / Re: Long-Sleeved Larry!
« on: December 07, 2008, 09:16:56 am »
I wouldn't know anything about the colors, but i think you pulled off the timid pose well. I really like the 2nd one.

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