(...) but u r missing the point by just pasting it into ur artwork, rather u should look at what he did did try to work out how he did it so u can learn to do it urself.(..)
Dont worry, im also trying to figure it out how it was created
Ive just pasted it and now im trying to make some other parts of the graphics as good or similar as player sprite was created
Or r u also looking for people to donate artwork?
No, i dont want to steal somones ideas.
So u r not trying to stick to amiga specs are you? Just something new that carries the feel of the retro games?
Ill, but as i wrote earlier, first i wanted to learn how to make pixel properly. Probably game in the future could use 32-64 colours, and it could be run on classic hardware and uae also.
Our latest "production" called treasure chest will be available for free soon
It uses 32 colours and it can be run on even amiga 600 without any accelerator, or any amiga upgraded by graphics card.
As you can see, ive spent hours of drawing but latest view doesnt satisfy me. Im very glad that someone said how to get to the problem from the begining
Ive started from nothing, early concept:
Right now thers still plenty work to do. Thats i was started to think that good idea will be to chose another way of redrawing the old graphics.
This was the first amiga game i was working about:
As you can see there was nothing done properly from the begining
But the concept wasnt so bad after all.