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Messages - StelloHexis
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31
Pixel Art / Re: Tileset for RPG
« on: November 09, 2017, 11:55:57 pm »
@PypeBros Thanks. Yeah the tree and other things like the houses look flat. I haven't been paying attention to perspective  ???


32
Pixel Art / Re: Stello Hexis' Monsters for RPG
« on: August 29, 2017, 01:50:47 am »

33
Pixel Art / Re: Stello Hexis' Monsters for RPG
« on: August 28, 2017, 09:04:27 pm »

Next up the leech.

34
Pixel Art / Re: Stello Hexis' Monsters for RPG
« on: August 28, 2017, 05:56:29 pm »
Much thanks! I did this one here will do the ghost next!

35
Pixel Art / Stello Hexis' Monsters for RPG
« on: August 27, 2017, 11:35:28 pm »
Hey guys I've have been working for months on these monsters. I want to get your opinion on these. Like always thank you for your critique.

36
Pixel Art / Re: Sprite, Portrait and Stat Screen.
« on: June 26, 2017, 02:00:18 am »
I wasn't too happy with what I ended up with. I tried changing it up a bit. Here's the the sprite animated:

37
Pixel Art / Re: Sprite, Portrait and Stat Screen.
« on: June 19, 2017, 12:58:58 am »
This game is being made in Unity. I want the game to have a NES feel. But I'm not really following any restrictions other than using a NES palette. I do try to keep the colors to a minimum. I agree the helmet was a problem. I kind of went for a simple binary shade for making the shape of the armor instead of being dependent on the black outlines



38
Pixel Art / Re: Sprite, Portrait and Stat Screen.
« on: June 18, 2017, 03:25:31 pm »
Thanks guys, you are so helpful! I tried implementing all of what you guys mentioned. I ended with this:




39
Pixel Art / Sprite, Portrait and Stat Screen.
« on: June 17, 2017, 10:51:12 pm »
Overworld Sprite:

Portrait:

Stat Screen/Menu:



40
Pixel Art / Re: [WIP] Villain
« on: April 07, 2017, 02:59:15 am »

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