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Pixel Art / Re: [WIP] Dungeon Scene
« on: July 22, 2008, 06:08:59 am »just posting a really rough experiment focusing on getting a more gritty atmospheric dungeon feel here. im afraid im not trying to make points for pixel prety presentation, but im just trying to alter some of the texture a bit to give you some idea of how both the brick i the textures could be shaded with color to give it more of a painterly vibe, and also to experiment with some more atmospheric use of color and light. even my example isnt really currently all that exciting when it comes to the lighting, ive hinted at some things that could evolve into interesting bits, notably the brickwork on the wall and the molding near the floor, but its remaining relatively a little dark even still. what this piece needs to shine is a really strong sense of foreground lighting scheme that will cast interesting and powerful light and shadow. ive begun to block that out on the wall, the floor in general is left a little lacking. in fact the way the rock texture in itself exists, the perspective is rather broken. when you have an evident horizon as you do in this image and you have a cobble/stone floor texture, in order to maintain the illusion of depth, the actual rock textures have to grow larger as they approach the camera's fixed point or else the illusion of depth is ultimately shattered. i think its worth redoing the cobble work completely to get a consistent and accurate perspective on the stones, otherwise this piece will not work no matter how well its detailed. you can achieve some pretty dramatic lighting effects in the foreground, and so long as that tunnel remains very dark you wont completely lose the brilliance of the light at the end of the tunnel.
i feel a bit apologetic that im leaving it rather half unrendered still, but im more or less just trying to help illustrate the points is all. will be checking in here n there to see how it turns out.