The maps have to be made of "blocks" (tiles) but there are no color limitations and we can use about as many as we want per map.
Okay, then - if you have no color limitations, and no limit to the number of blocks/tiles you use - the sky's the limit!
This is a super fast example, I'm heading out in 5 minutes but wanted to show you what I'm talking about.
Right now, you're thinking in terms of creating "blocks" that can then be laid out in the shape of a scene/stage. This is the wrong way to go about it - and it's what's leading to the patterned effect that Alex HW mentioned.
Instead, think in terms of creating whole buildings or scenes, and then making blocks/tiles out of them. For example!
This is some iso building that I randomly grabbed off of eBoy (
www.eboy.com):
This is a rough approximation of your grid/tile size:
Now, if you make a larger piece (like that building), you can just lay your grid over it. For example, this is the eBoy building with your grid on top:
From there, you could easily make the blocks/tiles necessary to recreate that in your game. An example (gridlines on top for example only):
Does that make sense? Sorry if it's confusing at all, I'd be happy to explain what I'm saying, more clearly, later - I'm in a bit of a hurry at the moment.
Good luck!
Logged
que faire quand on a tout fait, tout lu, tout bu, tout mangé
tout donné en vrac et en détail
quand on a crié sur tous les toîts pleuré et ris dans les villes et en campagne