I wish someone would have told me to model only with quads and keeping an eye on mesh topology before I found out the hard way, hehe.
Those 2s of video are the result of 4 days of repeatedly throwing away my work and starting over and over again.
Totally would not have expected modelling something that "simple" to be so difficult to get smooth.
Still a long way to go to a fully rigged face+body.
Might have to redo the eyelids as they're currently a separate model but if I add deformable eyebrows and other morphing face features they should be modeled as part of the face mesh to animate correctly.
(software used: Blender (still learning not just Blender itself but also all the 3D modelling/rigging/animating is new to me, so everything takes me forever and countless trying and erroring until finding something that works))
edit: now with 100% more working embed code and a fancy staged in-tool shot