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Messages - Semont
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11
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: April 14, 2013, 06:02:16 am »
Yeah the colour scheme I must admit is truely awful. I started the piece with poor understanding of how to really pick colours.

Personally, I think it might be too late to change the colours without drastically recolouring the whatever I've worked on unless I spend hours and hours on it. Ideally, I just need to move on and work on the next piece with whatever experience I've learned while working on this piece.

The contrast you created in your edit is a nice wake up call, I definitely need to choose my colours more wisely and create a better contrast between different elements.

12
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: April 13, 2013, 10:00:42 pm »


Here's an update. This has been very on and off and it's been hard to keep focused on it.

I'm going to be redrawing it's left hand and tilt it downward a little.

Eventually.

13
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: January 20, 2013, 05:32:10 am »
Thanks for the responses, I'll try harder and see what I can produce one week from now.


14
Pixel Art / Re: [wip] Humanoid Mecha C+C please
« on: January 19, 2013, 07:31:07 pm »
Thanks for the reply, I don't have much time to type since I have work soon but about the foot,



The front "toe" and the back "heel" can be pivoted up and down while the center wheel is allowed to descend, there's also a small wheel on the front (might add one on the back heel as well) toe that can descend to act as a stabilizer. The heel can be gradually lowered to act like a inline skate brake. Also, the black tips of the heel and toe are made of hardened rubber which can be replaced.

The foot doesn't allow for torsional movement since there is no ankle but since the point of contact from the toe and the heel is like that of a bicycle, it stays upright on it's own by utilizing the same principle. Only problem is that the legs can't stay too close to each other (which is what ironically happens in this pose).

I'm aware of the popular placement of wheels on the back of the foot but for me that only causes the possibility of the entire mech flipping forwards unless there are wheels embedded on the underside of the foot.

I know the chest and lower abdomen conflict with each other and the rest of the armour itself but it might be too late for the changes. The "ribs" are slats of reactive armour placed at where the lower abdomen would tilt from side to side.

Thanks for the comment about the calf though, no one ever said anything about that and it's not something too late to change since it's just a bucketfilled outline atm.

15
Pixel Art / [wip] Humanoid Mecha C+C please
« on: January 19, 2013, 09:11:13 am »


I didn't get much response from my pixeljoint thread so I thought I'd post here to get a wider audience.
Any help would be greatly appreciated, I'm still a newbie in pixel art and I'm always looking for ways to improve.

Atm I'm not good at picking colours (this one took me far too long to settle, I changed the colours many times over already), shading and shading according to light sources.

I also need more practice with drawing in general since I completely lack speed. I've been working on this since mid november sort of on and off.

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