Myself and Arne are big fans of Julian Gollop's games (Chaos, Rebelstar Raiders, Laser Squad, XCOM, etc..) We would both like to do new games inspired by these kind of games (but in different directions). Anyway, Arne has been sketching out some designs and I've done a few 16 x 16 pixel sprite versions. Altjhough small, I like working within the limitations of this size. I wanted to try do a version of Arne's style with a bit more of a moody 16-bit feel.
Arne has done a great version of a Chryssalid from XCOM: Enemy Unknown and I tried to do a sprite version with a bit more of a realistic style with some top-down lighting. But I've had problems with some aspects of this sprite. Does anyone have any C&C (or edits) which would help me see where I am going wrong?
Arne's Design (Chryssalid on the far right):
My darker sprite:
I'm trying to improve my spriting, but feel like I have some 'blind spots', can anyone point out what I've done wrong and how to correct it within these limitations? Thanks!