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Messages - [Friends] Ro$$
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21
Pixel Art / Re: [C+C] Discovery
« on: August 08, 2016, 01:17:29 pm »
First of all I think the shapes of the many of the objects an the direction of sunlight is pretty spot on!
I think this suffers from what most begging pixel art suffers from which is choosing a very large canvas and then not having enough time to be as precise and deterministic about where each pixel is placed on the image. This leads to the random looking shadows and some lines that look wobbly. I highlighted some major ones in the image.

The detail to the shadows looks random like they were scribbled with the line tool rather than deliberate.

Another issue is that dark 1px lines are used to separate each object in the image which doesn't look very realistic. This would look better if instead this separation between objects was portrayed using the different angles of light (shadows and light spots) that each object receives being at a different angle than the others.

Another minor critique is that I would assume some light would come from the lasers, and this should be reflected in the ground around them.

The same image could be achieved on a canvas 1/4th of the size and this would allow you to have a lot more control over where each pixel is placed and would most likely lead to a very clean and collected looking piece.

22
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 08, 2016, 12:43:28 pm »
No, not really. Try to tweak the motion trail, it's still following the same path as the previous one and it's confusing to the eye.
I think I finally see it! I was trying for a long time to actually figure out what the problem was because I could not see it at all. The issue is that the arc of the second slash continues the arc of the first and makes it look like the Link sword spin, I gettcha! I tried to change it a bit in a couple of ways, do any of them help?

1.

I thought that maybe an intermediate frame in the second slash was causing it so I took it out

2.

3.

23
Pixel Art / Re: [C+C][WIP] Slashing and Jumping
« on: August 08, 2016, 05:02:16 am »
The animation feels so satisfying  :). The things I would note as a problem are as follows
A:The transition between sword swings and running. I think that from a gameplay perspective there should be a dash attack as well as an idle attack because losing so much momentum after running sucks from a gameplay perspective. I'd reccomend an overhead swing onto the enemy
B:How fast the Character is going on the stage and how it transitions from the walking animation (Seems good so far but I haven't seen a bigger screen perspective)
C:The expression of the Character as they swing their sword. The characters body language seems angry and savage while the character seems so innocent and calm. Perhaps an angry expression would make it better?
D:The swing makes very little physical sense The motion swing goes to the left of the Characters body but leaves the motion trail in front of the head. Also, The character doesn't swing around and yet does a full body swing? Normally the fight hand would get caught. That's why I think it'd be better for the sword to be swung alternately. If one sword animation happens the other one happens next. That way you can keep the animation realistic and fluid.
Thanks! :)
A: That's a really good point! I will try to play around with something like that. I will attach a gif of what it looks like in game currently.
B: Yeah I was doing this pretty blindly. I've edited the running animation a little bit to make match the current running speed in the game.
C: This is a good idea as well. I was trying to make him look like there's a real weight to the weapon and that he had to throw around his body weight in order to be able to use it because he's just a small kid.
D: If I understand you correctly, what I was trying to emulate with the swing was first a swing from the left of his body to the right, then him swinging back from the left to the right, so the blade should pass approximately across his face. Similar to the 'light  slash' in

https://www.youtube.com/watch?v=EPZ1O4erecU&t=4s

Although if this is not the way people are seeing it then I definitely need to work on this!
I tried using a darker colour for the sword to indicate when it's on the left side of his body versus when it's on the right. Did it help fix the problem?

Thanks a bunch for the feedback!

I've also updated the running animation a bit

24
Pixel Art / Re: [C+C][WIP] Slashing and Jumping
« on: July 20, 2016, 01:10:53 pm »
The swing around the body issue will be the next thing I tackle! I've been procrastinating since it will probably take a good bit of reworking/rethinking to get right.
I tried to remove the jigglies from the running animation. How do you think it turned out?

25
Pixel Art / Re: [C+C][WIP] Slashing and Jumping
« on: July 17, 2016, 03:44:45 pm »
damn it, you got me to google what q-tipping your cat is! Thanks! Here's a sped up version

I moved the step in the attack one frame forward, I think it may have solved the weight issue I was having. What do you think?
old: new:

26
Pixel Art / Re: [C+C][WIP] Slashing and Jumping
« on: July 16, 2016, 11:47:32 pm »
That's not a bad idea mysterymeat! Yeah the head is very rough, I worked mainly on the legs
Edit: Whoops just realized I uploaded the wrong version of it. Here's a better one with more frames. The head is still a mess and the arms look a bit off

27
Pixel Art / Re: [C+C][WIP] Slashing and Jumping
« on: July 16, 2016, 09:52:53 pm »
I finally got some time to work on this! I tried to take your advice, and came up with this new running cycle. I'm not opposed to using more than 6 frames either. It's still very rough, and I mostly focused on the legs and the relative position of the arms. How does it look?

28
Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: July 11, 2016, 02:44:47 pm »
Thanks a bunch both of you! That's very helpful. I've been trying to get the running animation to work, but I haven't had much success (also really busy with grad school for the past couple of weeks). I was also messing around with the slash animation, trying to add some weight to the hit because I feel like it doesn't have very much. Does anyone have any suggestions of how to do this?

29
Pixel Art / Re: [C+C][WIP] Slashing Animation
« on: June 29, 2016, 04:02:14 pm »
Hm I see what you're saying! It feels less natural to slash up the same arc though. (I've spent lots of time in my kitchen using a spatula as a sword trying to figure this out) I wonder if there's a way to change that without altering the path of the swing too much.

Also here's a couple of gifs of how the slashes look in game. I have also included the running animation, as it looks like it may need some work!


30
Pixel Art / Re: [C+C] Slashing Animation
« on: June 29, 2016, 02:14:01 am »
MysteryMeat: Thanks for the critique! Do you mean that it looks like rather than coming back around on the same side as the first swing, it's actually gone around his body again?
Shouldn't the swing be in a circular motion, as the blade traces a half moon approximately from his left shoulder to his right foot?
I'll get working!

edit: Tried to address the swing and added a few more frames at the end to make it loop

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