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Messages - gliding
Pages: 1 2 [3] 4 5 ... 26

21
Pixel Art / Re: Walking!
« on: January 07, 2011, 03:50:15 am »
What program are you using? I might make an edit to express what i could attempt to say about it. Good luck so far!

22
Pixel Art / Re: [WIP] Walking Animation Help
« on: January 06, 2011, 04:31:41 pm »
He still has a very severe limp. Your head/body bobbing is not done in the most effective way.It needs to be more subtle.

23
Pixel Art / Re: [WIP] Walking Animation Help
« on: January 05, 2011, 10:45:59 pm »
This guy seems to be limping =[. Is that intentional?

24
Pixel Art / Re: Gorr the Barbarian
« on: January 05, 2011, 05:39:11 pm »
Something about the right (his) Quad muscle seems a bit invented. Try getting some references.

25
Pixel Art / Re: Pixelated Woman[Nudity]
« on: January 05, 2011, 01:41:59 pm »
Yup I see it. Sort of taking some time to figure out what to do about it. Probably been looking at it for way too long, though.

26
Pixel Art / Re: Bad Romance [Nudity]
« on: January 04, 2011, 11:06:52 pm »
Hey. Found some time to consider the more recent edits and work on this piece a bit more. At this point, I'm not satisfied with the rendering of the hands; therefore, edits are appreciated. Thanks to Atnas for the great insight on the background foot/leg. Same to 7321551 Re: the hands.


27
Pixel Art / Re: pretagonist for a platformer
« on: December 17, 2010, 02:29:22 pm »
I thought this project looked fun; however the protagonist seems a bit boring atm. I think it has more to do with the shading being a bit flat. I made an edit for you as a suggestion of a possible direction to take this.

Note, I added the black outline for a more "cartoon-ish" look. They can be removed without ruining the image, so don't worry about it if you dislike the outlines.



What I did involved increasing the contrast between colors and simplifying a lot of the shapes. Your coloring had a lot of colors that were a bit close together. This sort of shading leads to more 2-dimensional images. I also messed around with the palette a lot, and included the color choices for your convenience.

28
Pixel Art / Re: C&C Walking character
« on: December 13, 2010, 04:58:51 am »
This little guy is quite charming. I suggest you up the contrast between the hair colors and the facial/ skin tones. I'm seeing more of a mushroom/broccoli head as opposed to a man with a full beard. Probably going to edit later for the lulz factor.

29
Hey this looks cool. Just spent some time working on an edit to see if you can't gain anything from my boredom =].



The edit is a bit weird when it comes to her hair because i felt like playing around with the greens. You can take it in a different direction, of course. The main thing to note is your color choice. A lot of times, less is more (I think this one is only 10 colors =D). Take more time to choose colors:
1. Contrast is a big deal here. It allows the character's features to pop a bit more.
2. Try to pick colors that are not following a clear gradient. This sort of color choice makes your pixel art appear flat and uninteresting.
3. Saturation is a good thing, but try to desaturate darks. I.e. I made the lighter tones brighter and more vibrant than the darker ones.

Good luck!

30
Pixel Art / Re: Avatar thing
« on: December 11, 2010, 03:33:05 am »
Ok working on the eyes. I tried changing the shape and direction of the eyes to remedy the issue. Tell me if it works or not. Thanks, Tourist. Helpful responses ftw.


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