First off, don't ban me because of the blatant Zelda Oracle of Time / Seasons intro dungeon tile rip, it's what I'm using in my current engine to test it out while I did some
proper better tile graphics, I am working on some better tiles...
I think I better let you know the limitations on my game engine I'm working on (otherwise any crits may be useless)
1) Each tile is limited to 4 colours from a palette of 16 (any 4 colours can be used, and the first colour can be transparent, but not always)
2) Each tile is edited as an 8 x 8 pixel image (compressed into 16 bytes when stored in memory), but translated to an isometric tile when displayed
3) The output device is currently targeted as the DS, but I may work on a PC version as well (with the same limitations).
The 16 colour palette that I'm using is the generic one from the post by Arne. I've been working on this engine off and on (mainly off) for a while now (there's a test engine on my PC that was originally written to work in DirectDraw 6!). The main thing that was stopping me from continuing with the project, apart from lack of time, was the lack of good graphics, I've found that I've got some free time now between work and thought I'd attempt to get the graphics done, but my attempts have not been fruitful (so far I've re-ripped the graphics from Zelda and re-did a small section of the intro map / animation. Now comes the fun part, actually doing my own graphic tiles, and well I need some serious help in making them look good - so I'm on my knees pleading here, help me
So here's the 2 mock-ups I've got:
First the ripped tiles from Zelda that have been changed into iso tiles by hand in Paint Shop Pro into an iso scene using the same style output as my game engine:
No CnC on this one, it's a total rip, but it shows you what the walls should be like when I get around to the graphics
And here's the piece that I want some CnC on:
Again, please ignore the Zelda ripped stuff, it's still there as a reminder of how good those tiles look when rendered in my iso engine style.
Please be gentle, and any help or crtis given will be taken on board in the next version of the tiles...