Welcome to Pixelation.
Thanks
Yeah, Ninja Gaiden is the inspiration for the game and I want that to reflect on the characters and animation as well. This is a first draft so I copied Ryus sprites to learn how game sprites are made but I will start to differentiate it more in the future. I'm using these sprites + ninja gaiden sprites as placeholders when testing the game for now.
I still want to keep the basic pose from Ryu and probably the anime style running (but I'll try the upper body movement just to learn how to do it and see what it looks like).
PixelPiledriver (another rasslin fan?
), thats really nice, something like that is what I'm going for as I try and develop my own style. But as I said I just started learning and I might do some more copying for now to learn how others did it and then try to start something from the scratch.
One
problem I'm debating now on the design level is that I find more "childish" characters of the 8bit era with their big heads etc have more character (Mega Man for example), but my game's story is dark and mature so I feel like a more "realistic" character is needed. Problem is realistic 8bit characters often look boring with their squinty one pixel eyes, realistic body proportions and blocky heads...
Thanks for the answers. I'll come back with v.2.0 at some point. Might take some time, have to divide my time between pixel art, programming, studies/thesis and life :-]
Still haven't found the perfect
tutorial, though. I went through these
http://wayofthepixel.net/pixelation/index.php?topic=3467.0 but many of them don't exist anymore or are not right for me. Learn by doing I guess and looking at references. Thsi was an OK read, though
http://superwalrusland.com/ohr/issue63/lp/lp.htmlBtw, I've been using the free version of
GraphicsGale which annoyingly doesn't work with GIFs. Should I fork over the 15€ for it, or are the better free options?