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11
General Discussion / Mega-lo-mania remake ...
« on: January 18, 2011, 03:36:30 pm »
Hi all,

Over Christmas I found all my old Amiga Format magazines and decided to set myself the challenge of remaking mega-lo-mania in the month of January! I used to love playing it years ago, the mix of strategy and arcade action worked really well.

To help push me forward I've been updating a dev blog which you may be interested in to chart its progress:

http://mlmgamedev.tumblr.com/

So in the first challenge I want to get all the game code written by end of Jan. You'll see that im using all the old sprites for the time being, but if the code is all working by the end of the month then I want to start a mega-remix on the graphics. It's the first time I've ever tried to write a game like this and already it's dawning on me how big a challenge it is! I'll be keeping to the old 16bit pixel work style as I really like it.

I'll post beta releases on the blog so keep checking back if you like  :)



Above, screen grab of the original game (Sega Genesis version)





12
Pixel Art / Re: [WIP] - Top down game, double pixel or not ...
« on: November 18, 2010, 11:37:29 am »
Animation Sequences updated ... drawing more characters now :D




13
Pixel Art / Re: [WIP] - Top down game, double pixel or not ...
« on: November 16, 2010, 12:59:05 pm »
hee thanks for the feedback, yeah that sprite sheet is a little all over the place! I've sorted the head bob on the King and Red knight ...



I'll post more bits n bobs as i finish them ... and also make sure they are animated :D

14
Pixel Art / [WIP] - Top down game, double pixel or not ...
« on: November 13, 2010, 11:32:50 am »
Hi all,

Some progress is being made on a game i'm currently working on and just wanted to post up this mock up. After some messing around I think im going for the double pixel look (I need to convince the dev coder!) What do you think?

Mockup (double pixel)


Some of the characters:



15
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: October 04, 2010, 01:10:39 pm »
cool, thanks for all the feedback guys. I'm going to park the games tiles for a bit and work on sprites :D





16
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: October 02, 2010, 07:52:26 pm »
Here's an updated version taking on board all the comments, doors smaller now, the characters are quite small as Im going for that cannon fodder vibe but set in a large scale space (game narrative led). I've shifted the shadows on the tables so im hoping they look better now  :)


17
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: October 01, 2010, 02:39:37 pm »
ah ha ... i hear ya, ok, im reworking, thanks!  :)

Update:

Here we go! I've removed dark tops of walls as I think that was off putting and changed the shade colour, hopefully it's better ...



Ignore the floor shades as I've gone a bit abstract with that! :)

18
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: October 01, 2010, 11:23:34 am »


Cool, yep I did some hunting around on google for Zelda screen shots, I've reduced north walls and also changed the shadow direction, do you think this is looking a little better? Thanks for your help

19
Pixel Art / Re: [WIP] - Top down adventure shooter
« on: October 01, 2010, 08:47:30 am »
Thanks guys that helps a lot, will regig it  :)

20
Pixel Art / [WIP] - Top down adventure shooter
« on: September 30, 2010, 03:52:28 pm »
Hi everyone,

I'm just starting work on a new game and wanted to get some feedback on the graphic direction that I'm working towards. I'm kind of going for the cannon fodder, little people kind of route. It's top down but im using a 'sloping' wall view which may shoot me in the foot later!

Anyway, here's some wip, any feedback on pallette, style, etc would be appreciated, thank you  :)





Characters will be animated in a 4 frame sequence ...



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