Generally speaking the game will be very simple in its core, with the basic theme of finding your "inner rhythem". Layered on top of that will be randomized level generation and (hopfully) a pixel art 2D physics ragdoll (and yes, the rope will also be dynamic). Lets see, maybe it never gets beyond this mockup
(the first who guesses the HUD reference wins a smiley)
Quote from: 8bitbeard on February 08, 2012, 10:45:16 pm(the first who guesses the HUD reference wins a smiley)Aw man, Shadow of the Colossus has the best climbing/stamina gauge thing. There's something about that shrinking circle that is so much better than a bar.It looks really great. I would play this game. Good luck on it!