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Messages - Hurumi
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11
Pixel Art / Re: New to this community
« on: June 16, 2014, 07:33:41 pm »
@hurumi: hoho, I didn't find the curve tool on sai. years using the soft and didn't find it.. can you provide me the capture to see where is it?  ???
S7??????

No.
Don't set it as S&, laggy as hell. Also your lines are gonna be so stiff.

1-7 is ok. I use 7

Oh really I found S7 to be really slow and good for my linework. I always like it.  To find the curve tool you have to make a new line layer (the one with pen on paper icon) by the new layer. Then you will have options to use the vector tools.

12
Pixel Art / Re: New to this community
« on: June 09, 2014, 01:17:56 am »
hurumi, you may try to use the curve line on photoshop. that could help to do the curved line as you may want

since I use an interface as the wacom cintiq
http://www.youtube.com/watch?v=95GvRH_e38s

my laptop is a fujitsu lifebook t732 with wacom technology and works a lot like drawing in paper.
http://www.youtube.com/watch?v=pbpZtlVqfkg

that's why you may want to give a try on paper.

copy a anime character in a pose of a sprite or a side scroller. like this..



but try to copy the image exactly. in a pixel like style. this will make you see what you must do.

give it a shot hurumi!
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322
There ya go. Something helpful that I read everyday.

I recommend drawing in paper first, seriously. After that, you can always buy a pen tablet and make pixels with them.
Also, how high is your SAI stabilizer? The lines look very stiff.
For my SAI stablizer I usually use the highest S-7 but my tablet spazzes out at times so the lines get messed at some random point. Mizuho I will try that SAI also has the curve tool. I will post when I finished trying it out.

13
Pixel Art / Re: New to this community
« on: June 08, 2014, 05:24:04 am »
don't give up hurumi!

you just need to make a lot of pencil and paper draws before to run on a digital paper.

I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...

use the curve line and straight line

I think you can do nice things!  :)
They have a point. It takes a lot of practice for those BlazBlue spriters.

Point is, I suggest referencing some first //like what I did with my non pixel art :p//
That way, you have a sense of anatomy and all the basics. Remember, your body isn't made out of weird, random, solid shapes. It's a three-dimensional masterpiece made out of cylinders and spheres. Make sure your light source is consistent (no pillow shading plz) and your anatomy theoretically correct.

Just some tips from a new pixel artist, what do i even know.

don't give up hurumi!

you just need to make a lot of pencil and paper draws before to run on a digital paper.

I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...

use the curve line and straight line

I think you can do nice things!  :)
Yes I can do that but I don't often draw traditionally often. I mostly work in digital with Paint Tool Sai with the binary tool. I know it just the type of spriting that blazblue has it what I'm really after. If I try to draw smaller I'm not happy about it.  You basically mean trace over the sprite? That what I did but I did not use the curve tool and line tool so should I use those instead? This was the last sprite I was working on the other day I stopped working on it after I learn my drawing was not still sprite form but as they say high res pencil drawing. I don't want to give up because it something I really wanna do just dunno how to achieve it.  Also can you tell me what is pillow shading? I am trying to learn how to shade better but still a way to get good shading.

14
Yes my page but I was told I did not do it right. The Blazblue spriting is the kind of sprites I am after http://wayofthepixel.net/index.php?topic=16694.0

15
Pixel Art / Re: New to this community
« on: June 07, 2014, 09:55:01 pm »
You're drawing a lot of things without volume and the shape makes them look very flat.
It's your left brain is telling you that things are flat, but you should listen to your right brain instead.
You need to consider perspective and how to achieve depth. This is much more important than learning anatomy as it involves thinking in 3D.
You should try to make smaller sprites, cause this is still just pencil drawing not pixel art. Mizuho's pixels are placed carefully, yours is just free hand drawing.
I was making smaller sprites but there was not the type I was going for. The way Mizuho was doing was what I was going for I  guess I told I had it right but I did not. Oh well seems like lots of different views. Both anatomy and perspective are things that hard for me to do and I'm trying to learn both.

16
Yes I have tried this and I pretty happy with how the sprite turn out. I just to improve my anatomy and it will be much better in the future.

17
Pixel Art / Re: New to this community
« on: June 07, 2014, 07:52:02 am »
Did the sprites based on Mizuho was able to do it. This is the kind of spriting I want to be able to attain. Yes there are mistakes like the left arm was trying to get it right but couldn't and the feet. This was also based on a reference that I can remember to located. Was using a pixel tutorial earlier but stop due to not understand it. I was for the most part but it was not coming out like the image. So this was done on my own I will probably try another tutorial again.

18
Thank you so much for telling me the process will like to try this what my sprites.

19
Pixel Art / Re: New to this community
« on: June 06, 2014, 07:13:12 am »
Thanks I will check out some of these tutorial and I seen that deviantart who does lackadaisy story it is really awesome.

20
Oh do you think you can tell me how you recapture the blazblue sprite styles/ I'm also interested in having my sprites in a similar style as this. I would one day like to create a fighting game of my own and I want to make sprites like these.

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