don't give up hurumi!
you just need to make a lot of pencil and paper draws before to run on a digital paper.
I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...
use the curve line and straight line
I think you can do nice things!
They have a point. It takes a lot of practice for those BlazBlue spriters.
Point is, I suggest referencing some first //like what I did with my non pixel art :p//
That way, you have a sense of anatomy and all the basics. Remember, your body isn't made out of weird, random, solid shapes. It's a three-dimensional masterpiece made out of cylinders and spheres. Make sure your light source is consistent (no pillow shading plz) and your anatomy theoretically correct.
Just some tips from a new pixel artist, what do i even know.
don't give up hurumi!
you just need to make a lot of pencil and paper draws before to run on a digital paper.
I think that you may need to copy sprites that you want to make. take those from blablue. copy them. trace them...
use the curve line and straight line
I think you can do nice things!
Yes I can do that but I don't often draw traditionally often. I mostly work in digital with Paint Tool Sai with the binary tool. I know it just the type of spriting that blazblue has it what I'm really after. If I try to draw smaller I'm not happy about it. You basically mean trace over the sprite? That what I did but I did not use the curve tool and line tool so should I use those instead? This was the last sprite I was working on the other day I stopped working on it after I learn my drawing was not still sprite form but as they say high res pencil drawing. I don't want to give up because it something I really wanna do just dunno how to achieve it. Also can you tell me what is pillow shading? I am trying to learn how to shade better but still a way to get good shading.