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Messages - newGuy
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Pixel Art / Re: [C+C] Character Mugshot Thing
« on: February 03, 2015, 02:33:45 am »
Alright, threw together some quick palette swaps based on what Decroded said, and a couple extra ones for good measure.



I'm tempted to say I still prefer the colors I already had. What do you guys think?

Also, @hawken, I'm not using any particular palette. I started off with DawnBringer's 32 color palette:



But I tweaked the colors so much I doubt I'd find more than 2 or so of the original ones in my pieces. Also, after resampling the colors a lot, I probably left some stray tones here and there, haven't really checked yet. :P

So, yeah, as far as colors are concerned, anything goes.

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Pixel Art / Re: [C+C] Character Mugshot Thing
« on: February 02, 2015, 09:37:14 pm »
Sorry i couldn't resist


Heheh, better watch my spelling. :P

So, here's where I stand:



Not much has changed. Adjusted the placement of her left leg so that she looks more balanced, and tweaked the color of the armor a bit.

I'm real close to calling this done. Further input is still very much welcome, though.

On a semi-related note...



Just started working on a High Cleric character in the same setting. Still pretty much a draft, but I wanted to get early feedback on him before I start refining any further, lest I have to redo a bunch of anatomy and pose like I had with the General.

Thanks for all the help so far, looking forward to more comments!

P.S. @PsylentKnight: What do you feel was better about the original version? I understand the palette gave a completely different tone to the piece, but I believe that's more about personal preference than anything else. However, I really felt like her anatomy (specially the head shape and the arms' length) and her design (belt and sword belt-wise, mainly) were actually improved with each iteration. I'd really like to hear why you feel it got worse.

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Pixel Art / Re: [C+C] Character Mugshot Thing
« on: February 02, 2015, 05:12:02 pm »
Thanks again, people.  ;D

Here's what I've got this time around:



So, colorwise, I messed with the palette a bit so that the skin tones lean more toward yellow/red, rather that the purple/blue-ish ones I had before. Also saturated the whole piece a little and gave it a darker outline.

As far as the arms go, I upscaled them to (what I think are) more believable proportions, and tried to make it so that her pose wasn't so symmetrical and boring. I'm still struggling with the shape/size/gesture of the hands though, so any feedback on that would be great.

Also redid the chainmail on the arms as a whole, think they're way less messy now. I like the dittered look of wolfenotic's version, but I'm not sure it goes well with the style of the rest of the piece, so I left it ringy as per Ptoing's suggestion.

@AlcopopStar, you are right, I was really going for a more muscular build for this character. I think it fits her best, being a high-raking warrior and such.

Hope I'm making progress. Looking forward to more critique!

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Pixel Art / Re: [C+C] Character Mugshot Thing
« on: February 02, 2015, 03:44:34 am »
Thanks everyone for the input!

Here's my edit:



I decided to go with a more ring-like look to the chainmail links, kind of like Ptoing did, instead of those weird looking square scales. I'm still unhappy with how the arms look though. Also made it so the chainmail covered the top portion of the leather pants.

Changed the belt so that it looks more practical and closer to real sword belts and added a few golden details so it matches the collar a bit more, and placed a tasset-like thing on the hip opposed to the sheath.

I Also fixed a couple of things with the face and the hair as suggested, and tweaked the proportions here and there.

What do you guys think?

@Tourist: I didn't get to change the palette, but I really like how the skin tones turned out in your edit, I'm gonna give it a go in my next revision, thanks!

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Pixel Art / [C+C] Character Mugshot Thing
« on: February 01, 2015, 11:40:26 am »
original post


So, I've been toying with this piece for some time now, and I'm about done with it, but I'd like some critique before.

It's supposed to be a fantasy high-ranking military character, like a general or so, in half-armor, more formal/cerimonial than actually combat-ready.

I'm not very confident about proportions and anatomy, since I never seem to get those right, and not really sure the chainmail turned great. Any input would be really appreciated.


refinement


GENERAL

Original:
Current:

HIGH CLERIC

Original:
Current:

PROGRESS:








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Pixel Art / [WIP] Iso outpost/watch tower thingy. Help needed
« on: December 27, 2013, 10:42:40 pm »
Alright, I never ventured too deep into the iso side of pixel art, and I'm trying to get the hang of it.

This is what I have so far:



I wanted it to look like an improvised wooden structure of sorts, standing just a few feet above the ground, from which someone could snipe some ill intended slimes.



But the iso version just keeps looking clumsy and weird and unnappealing, and I don't know where to go from here.

Any tips?

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Pixel Art / Re: [WIP] Halloween styled overworld
« on: October 02, 2012, 03:01:02 am »
Hey! Thanks for the replies!

I plan on animating lots of the small bits of this piece once I get it done, and I suppose it'll really help emphasize on the liquidity of the swamp.

Oh, and this huge light blue area is just temporary negative space that I plan on replacing with non interactive bits of detail scatered around the scene.

I tried giving the swamp a boost without making it too cluttered (among other small details added!). What do you think?



Thanks!

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Pixel Art / Re: for the love of pixels help me
« on: October 01, 2012, 07:10:25 pm »
Try the forum's Image Hosting and Posting guide:)

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Pixel Art / [WIP] Halloween styled overworld
« on: October 01, 2012, 06:00:04 pm »
Hey!

I'd like some insights on how to make this better looking:



It's supposed to be a Super Mario World-esque overwolrd map for a game project of mine.

Specifically, I have no idea on how to make the swamp water look more like water without making it too 'dirty-looking'.

Also, please point any readability problems, or overall issues you find.

Thanks!  ;D

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