Hello Pixelation, I haven't posted here in a long while it seems. I've recently started to build a pixel portfolio of sorts to show to all of the wonderful people of the
world so that they may have a sample of my work, and what I'm capable of. I've started making some sprites for a roguelike mockup. So far I have 4 characters;
Warrior, Wizard, Thief, Necromancer (who is subject to change, I just really didn't want a priest character.) After I've completed these, I'll probably get to work making a basic dungeon tileset, and then some monster/miscellaneous objects to scatter around the dungeon. Once I've completed those, I'll move on to the UI biz'.
I'd like to know what improvements to the first two sprites on the left in terms of readability and overall quality. The last two are obviously incomplete, but critique
for the thief (third from the left) is much appreciated. Thanks for taking your time to read my post.