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Messages - odedrt9
Pages: 1 ... 5 6 [7] 8 9 ... 11

61
General Discussion / Re: Official Pixelation Skin!
« on: February 29, 2016, 05:43:13 am »
I feel like no one uses any of those anymore (isn't MSN gone for example?). I don't think I've talked on AIM the last decade, not sure if ICQ is still alive and if it is, if anyone outside of Israel still uses it?

So yeah, I agree with Super17 that Twitter, Skype, Facebook, Youtube and Twitch are waaaaay more prominent than any of those.

No one is using ICQ anymore, even here in Israel lol.

62
Pixel Art / Yet another fox thread
« on: February 28, 2016, 08:24:33 pm »
Hey guys, so I saw there's a trend on making foxes these days :P so I figured 'heck, I should make one too'.

So here's my attempt ;D :


63
Pixel Art / Re: My First Attempts
« on: February 28, 2016, 06:22:07 pm »
The sword looks much better although you can make the handle a bit longer, atm it looks too short to hold.

About the strawberry, shading aside you have shape issues, from this perspective it should be 3d and what you have is too flat.
Try remaking it but with looking at references first and then re-upload it.

64
Pixel Art / Re: Fox Practice
« on: February 27, 2016, 06:46:22 pm »
I highly suggest you read these two threads:

how to shade fur?
fox - render fur or keep it simple?

These are basically the questions you have.

65
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 27, 2016, 05:59:20 am »
Here's my try at making the skull more visible on different backgrounds:



I also reduced the colors; there were so many, I didn't know what to do with them!

The pro's might not like my outline because it has a broken outline on the left cheek, but that was the only way I could think to make it look right on the bright and dark background.  If anyone wants to edit my edit, I would like to see it.

The thing is, in game the skeleton will probably be in darker areas like dungeons and graveyard or something so there will be contrast between its white color and dark background. About the amount of color, you're probably right I'll try to reduce them.

66
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 26, 2016, 06:16:52 pm »
So I had done a lot this week, with the help of some amazing guys on slack I had accomplished something I never thought I could do:


I'm done for now, have to do some coding too.
Probably next week I'll work on the animations of the player and skeleton.

67
Pixel Art / Re: [C+C] Game characters portrait
« on: February 26, 2016, 03:59:44 pm »
I'm no expert so you might want to wait for a more professional advice, but I think the dithering isn't working here.
shadows are smoother also it kinda read as noise to me.

68
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 26, 2016, 06:20:16 am »
So today I tried going for the tiles:

I tried going for the same approach aamatniekss went for when he posted his edit, but I'm not sure it went.. Any ideas?

Latest update:

69
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 24, 2016, 04:55:09 pm »
Hey so I'm making a game and I'm here to improve my sprites.
I'll post my progress here also for others who might have issues in the future, so that they can learn from it(for ambivorous too).

So in my previous thread I decided to go with 32x32 sprites.

I started with a skeleton:


Also an idle animation:
I used what people in the slack group told me and I'm pretty happy with the final result.

Now, I used the edit Atnas posted in the other thread and tried to apply what he said on my skeleton also to match the current style I'm going with:


There are a few things that I find wrong\bad, which are:
1. The ear, might be too big or unnecessary.
2. Shading on the hands(Have no idea how to do them).
3. The left eye(can't add the white because it will contradict the perspective also the skeleton's skull.
4. The left leg, looks too straight/fat.
Also I'm not entirely sure it matches the skeleton's style.

I'm going to play with it more, hopefully you can help me and give me suggestions :)

EDIT:
So I made a few changes:
1. shrank the ear a bit.
2. played with the hand and leg a bit.



EDIT 2:

Got rid of those weird hand shadings hopefully it looks better now.

70
Pixel Art / Re: Sprites for a roguelike I'm making [C+C]
« on: February 24, 2016, 04:42:19 pm »
Thanks @aamatniekss and @atnas, I'm gonna create another thread because the main reason for this thread(deciding upon what style I'll go with) is resolved.
I'm going to use your edits to attempt remaking my sprites.

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