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Messages - dfcastelao
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11
Pixel Art / Re: MSX Remake: Knightmare
« on: September 26, 2008, 12:51:16 pm »
I'm trying to made her more feminine on every sprite revision, but I haven't find the right balance between an athletic female body and the female version of Hulk Hogan. Her muscles aren't intended to produce fear on the player. I didn't want to show a monster, but something beauty (or some sort of) at first sight that can become ugly and fierce when fighting (please, have a look at the attacking animation at the first post). She misses snakes on her hair and doesn't have claws nor huge teeth because of that. Btw, my wife agrees with you about Medusa's breast ;).

On the other hand, you're right about her arms, I cheated. I still have a ton of sprites to work in and a very tight deadline (we are developing the game for The Retro Remakes 2008 Big Competition). I know, I'm trying to excuse myself instead of being working on it :P.

About the satyr, he is supposed to be bended towards the front (because of the difficult of walking with goat legs and so), but as you remarked it seems like a normal person draw on a different perspective. I'll work on it once I'll have a running game engine to test it in :).

I don't want to forget to thank you for your edit. Nice point of view. It has give me some clues, mainly about the tail's lightning. Thanks.

12
Pixel Art / Re: MSX Remake: Knightmare
« on: September 25, 2008, 03:26:06 pm »
Very helpful. Thanks to everyone.

I've softened her abs and give her some hips. Not too much because she shouldn't have pelvis indeed. She's still in her way to become a more femenine creature ;)

I've also tried to increase contrast. And, of course, I've started the snake tail texturing (using this pixelation thread as guide).

New vs. Old

13
Pixel Art / Re: MSX Remake: Knightmare
« on: September 22, 2008, 04:00:26 pm »
Thanks for the kind replies. I've done some changes following Turbo advices, I'll go with the colors later.

In her first incarnations she wore some kind of robe, so I gave her that wonder-bra breast. Only the neckline was going to be visible. Btw, I've heavily followed Turbo edit, I really love it. Truly.

I've also reduced her testosterone dose as sugested by tehwexxl0rz. I've reduced her shoulders and made her arms and face a bit thinner.

New vs. old:

14
Pixel Art / Re: MSX Remake: Knightmare
« on: September 21, 2008, 04:38:44 pm »
Sorry for not replying in a long time. I went on holidays :)

I've added more contrast to Popolon sprite:
New vs. old:


I've also created sprites for some enemies:

Blob:


Satyr (maybe a replacement for the very boring armored knights of the original game):
His movement is a bit hard because I think that someone with lamb legs won't be able to run on standing position gracefully :).


And the first final boss: Medusa

This boss is composed of several sprites: face, hair, body and four tail segments. The tail segments will slide when Medusa moves.

As you have probably noticed, they're still WIP. Any c&c will be wellcome.

15
Pixel Art / Re: I hate iso
« on: September 09, 2008, 12:59:55 am »
Sabata has exposed the problem much better than me. He has hit the jackpot and I was completely wrong indeed. I did my crytic without examining the sprite as a whole. I just looked at some details (chest and shoulders) and updated the eyes according to what I thought that was the perspective line. I feel ashamed because of that. I'll try not to be so fast in the future  :-[.

So you're right, their eyes are at the right height (albeit I think that they would look better if you raises their left - our right - eye one pixel :)). I suggest you to add some rotation to their eyes. They seems to be drawn in a less tilted perspective (no inclination at all). I don't really know how to explain myself better with my pesky English :P. Just look at the green dude drawn by Frolly to match the difference.

Please, check her hip (both sides at the same height) and their shoulders, they look to be out of perspective.

Hope it helps.

16
Pixel Art / Re: I hate iso
« on: September 07, 2008, 11:47:38 pm »
Their faces are a bit off perspective. Just compare the height difference between her eyes (4 pixels) and between her nipples (2 pixels). I've raised their eyes and ears a little bit.


17
Pixel Art / Re: [WIP] Uncharted De-make.. and hi!
« on: September 07, 2008, 11:31:40 pm »
I think that the main problem with the palm trees is that you version doesn't reflect the fact that palm leaves are really made of several blades grouped together. You should reflect it somehow. Maybe adding some 'cracks' on the outline of the leaves. On the other hand leaves looks a bit rigid to me, they should bend a bit more because of their own weight.

I've done a very, very rough edit. Just modified three leaves:

18
Pixel Art / Re: More anatomy issues (WIP)
« on: September 07, 2008, 10:43:19 pm »
Overall position and limbs proportion is fine. I'll point out things that I feel that need more work. Here we go!

  • Her right (our left) elbow is at the same height than her breast, way too short. It can't be explained because of the arm position.
  • According to the position of her left (our right) hand the flame blade of the sword should go behind her leg, not in front of it. The thumb should be visible.
  • Her waist is too thin, I bet that it will crack because of the weight of her breast :). The weakest part of the drawing is the lower half. I think that you should spend more time from the hip to the feet.
  • I can tell exactly why, but I feel that head and neck are placed a bit off-centre.
  • Maybe she should bend herself a bit more towards the viewer

19
Pixel Art / Re: MSX Remake: Knightmare
« on: September 06, 2008, 01:12:51 am »
Thnx a lot. I've lowered contrast and added an extra dark color. I needed that extra color to recover some of the deep that was lost when reducing contrast. Some other minor changes added.



I'm quite happy with the road tile right now. I'm still open to any suggestion about it, off course :).
Can someone give any advice about the sprite? He is the main character and I would like him to be the better before starting with the animation stuff ;).

20
Pixel Art / Re: -Tales of the Lone Bandit- (Arnes Pallet)
« on: September 06, 2008, 12:18:43 am »
Main character design is lovely. The most obvious problem that I spot is that it doesn't pop up to the eyes. Is quite difficult to distinguish him on that over saturated blue sky. Try using a more vivid color on him.

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