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Pixel Art / Re: MSX Remake: Knightmare
« on: September 26, 2008, 12:51:16 pm »
I'm trying to made her more feminine on every sprite revision, but I haven't find the right balance between an athletic female body and the female version of Hulk Hogan. Her muscles aren't intended to produce fear on the player. I didn't want to show a monster, but something beauty (or some sort of) at first sight that can become ugly and fierce when fighting (please, have a look at the attacking animation at the first post). She misses snakes on her hair and doesn't have claws nor huge teeth because of that. Btw, my wife agrees with you about Medusa's breast .
On the other hand, you're right about her arms, I cheated. I still have a ton of sprites to work in and a very tight deadline (we are developing the game for The Retro Remakes 2008 Big Competition). I know, I'm trying to excuse myself instead of being working on it .
About the satyr, he is supposed to be bended towards the front (because of the difficult of walking with goat legs and so), but as you remarked it seems like a normal person draw on a different perspective. I'll work on it once I'll have a running game engine to test it in .
I don't want to forget to thank you for your edit. Nice point of view. It has give me some clues, mainly about the tail's lightning. Thanks.
On the other hand, you're right about her arms, I cheated. I still have a ton of sprites to work in and a very tight deadline (we are developing the game for The Retro Remakes 2008 Big Competition). I know, I'm trying to excuse myself instead of being working on it .
About the satyr, he is supposed to be bended towards the front (because of the difficult of walking with goat legs and so), but as you remarked it seems like a normal person draw on a different perspective. I'll work on it once I'll have a running game engine to test it in .
I don't want to forget to thank you for your edit. Nice point of view. It has give me some clues, mainly about the tail's lightning. Thanks.