You're welcome. I'm actually glad to see you using the palette, I love to see what people do with it. I've worked with it before (still am, too late to turn back now) and anticipate your usage of it. I just felt like asserting that using it isn't automatically a good decision simply because you're going for minimalism, the palette itself is lacking.
And you're right, the frequenters here are for more concerned with actual pixel art than game design concepts. I wish that wasn't so, since little indy games and pixel go so well together.
Are you really just 14? You seem too well articulated. Did the Dead Beat project get paused?
Here's what I wanna see a game made out of!
But this game project is compelling. Makes me want to try something similar. Yet I doubt I could resist over-detailing everything. 'Nuff idle chatter, though.
I'd like to hear about your gameplay mechanic ideas. That's talking my language. I'm guessing eclipses happen regularly and have some drastic effect on the world. Do you program?
Your animations. Not sure what's occurring in the first. Is it an idle loop? Breathing? Second one is walking/running. Head seems to pump up and down without bringing the body up and down as he trots along.
Yer logo needs help, though I'm sure it's only a rough draft.
So, you're not going to AA anything? How large are your tiles? I can't really discern a standard grid. Not sure just how you'll go about it, but it seems like you'll need to select a detail level and stick with it. The moon has the most detail of any object atm. Feels like a difficult balance. And it makes me think of style emulation - if one has to force himself to achieve a certain style, how difficult that makes it when it doesn't come naturally, he has to resort to setting in place parameters he operates within, kind of like designing for the actual Commodore hardware - so many colprs per 8x8 square, etc. If you hold yourself to a set of rules like that it would help. I would have to resort to this, otherwise, like I said I'd most likely give into the temptation of minutia; my default (often not a good thing).
. . . oh I just noticed you're sub-pixeling the character's anims (had to use another program to zoom, this place is broken). If you're doing that, why not AA other edges?