AuthorTopic: Mock-up/Sprites for TB RPG  (Read 11645 times)

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Mock-up/Sprites for TB RPG

Reply #10 on: December 02, 2006, 08:54:51 am
The type is super murky.

Type is generally something you don't want to stylize too highly (unless it's a title). Just pick a nice typeface, turn AA off, set it nice and clean. Remember, the only reason it's there is for the display of information, so the more difficult it is to read the less effective it is.

For small pixel-based type, there are a bunch of pixel fonts (Silkscreen is a basic example, you can find a ton just by doing google searches). But there are also faces that were specially designed at the start of the internet era to work beautifully at a variety of small sizes without the use of AA. Verdana, Georgia, and Tahoma are all worth looking into, and your computer should have them installed already.

Also, from an interface standpoint - it's odd that you have the hero/enemy HP displays on the opposite sides of the screen from the hero/enemy sprites.

So, yeah. Sorry for not being able to critique the sprites more, but the other people here will do a better job of that anyways.   :y: ;D
Thanks for the comment!
I will change the letters now, I will post the update soon.
Good point on the hero health being on the opposite side too.

Udate: Here it is,


Keep the comment coming!
« Last Edit: December 02, 2006, 09:07:51 am by Shadow Wolf »

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: Mock-up/Sprites for TB RPG

Reply #11 on: December 02, 2006, 09:35:03 am
I'm all a fan of desaturated pieces, but I think there's a line you have to draw with that. This is so desaturated that it's hurting the contrast, and things just look smeared to me. The cliff walls don't stand out enough, especially, and everything just looks really bleached.
I messed around with the colours a little, they're still far from vibrant colours, but I personally think it helps break things apart.


[edit] by the way, the rock monster seems a bit out of perspective, sharply out, I think it's mainly because of his pose furthers this. Also, I'm not really feeling the decoration on the gui, it seems to have a negative effect with the text, probably because the colours are so close together between the little dots and the font.
« Last Edit: December 02, 2006, 09:40:09 am by Dusty »

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Mock-up/Sprites for TB RPG

Reply #12 on: December 02, 2006, 09:53:00 am
I agree with you on the cliff walls, so here's a little contrast increase edit:

But the point is, that I made it look bleached, so the monsters would "pop out" more. Otherwise, like earlier comments state,
the monsters and the chracter would blend in with the background, making harder to see.

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Mock-up/Sprites for TB RPG

Reply #13 on: December 02, 2006, 09:59:49 am
i like the look of the grass and water, the trees look very unfinished and the cliffs just seem needlessly boring, so a quick edit!:

just a quick sketch of some cliffs, more generic yes, but I think looks better
for the trees, I think they'd look better with more mass on the bottom half of the 'leaf body'

keep it up :)

edit-

sketched in an edit of your tree (bottom left)
« Last Edit: December 02, 2006, 10:15:23 am by .TakaM »
Life without knowledge is death in disguise

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Mock-up/Sprites for TB RPG

Reply #14 on: December 02, 2006, 10:36:13 am
i like the look of the grass and water, the trees look very unfinished and the cliffs just seem needlessly boring, so a quick edit!:

just a quick sketch of some cliffs, more generic yes, but I think looks better
for the trees, I think they'd look better with more mass on the bottom half of the 'leaf body'

keep it up :)

edit-

sketched in an edit of your tree (bottom left)
Thanks alot for your comment Taka. Your rpg mock-up was the thing that inspired me to do this in the first place.
So, I completely redid the tree:

I'll edit the cliffs soon too.

Edit: I think the colours on the tree are out of place now, so:
« Last Edit: December 02, 2006, 10:47:05 am by Shadow Wolf »

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Mock-up/Sprites for TB RPG

Reply #15 on: December 02, 2006, 10:56:38 am
the colours didn't really look out of place, just the way you used them-
for such a 'boxy' design for the tree tops, you really need to embrace it's shape to get the most out of it, something like:

edit-
and very happy to inspire ;)

edit-

changed the trunks a little, its best to make trees and such stand out more than tiles you walk on, but not as much as characters etc
« Last Edit: December 02, 2006, 11:08:33 am by .TakaM »
Life without knowledge is death in disguise

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Mock-up/Sprites for TB RPG

Reply #16 on: December 02, 2006, 11:09:32 am
the colours didn't really look out of place, just the way you used them-
for such a 'boxy' design for the tree tops, you really need to embrace it's shape to get the most out of it, something like:

edit-
and very happy to inspire ;)
You keep remebering me why you inspired me, damn you're good!
Would've never thought of to use the colours like that. So off course, here's another edit:

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: Mock-up/Sprites for TB RPG

Reply #17 on: December 02, 2006, 11:15:49 am
i like the look of the grass and water, the trees look very unfinished and the cliffs just seem needlessly boring, so a quick edit!:



i definitley like the cliffs better in this edit.  maybe not as hard and bold but i definitley think it looks better.
btw new trees look awesome.

Offline .TakaM

  • 0100
  • ***
  • Posts: 1178
  • Karma: +1/-0
    • View Profile
    • Fetch Quest

Re: Mock-up/Sprites for TB RPG

Reply #18 on: December 02, 2006, 11:26:27 am
further messing around with the colours, I think this is perhaps a bit too much but when you compare this image to what you have now I think it becomes very apparent that its currently too desaturated :P
Life without knowledge is death in disguise

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: Mock-up/Sprites for TB RPG

Reply #19 on: December 02, 2006, 11:48:09 am
New edges, yay!
Less desatured,  :y: or  :n:?