thebombsauce, I think your sprite is a good start.
To be honest, I don't feel any of the edits go into the right direction, in my opinion. Simplification isn't necessarily the key here; moreover Nmb910's edit misses some contrast here between hair and face, which was there before and which was good. Also, it's just the same clumsy stature (i.e. not any more feminine), just with more skin showing
For my taste I think both of you took it quite far away from what was (I think) attempted to be portrayed, too. Not some skin-revealing sex bomb with a massive cleavage and a almots breaking wasp waist, but something like a woman in a somewhat cold weather clothing. I think one can make a feminine sprite without showing more skin or turning her body into a barbie doll
But of course I could be wrong about thebombsauce's intention, and that's the point here, since for all we know thebombsauce could look just for what you did in the edits. Thing is, one needs to think about which direction it should go in terms of style (of pixeling), size, subject (sexy woman? sporty woman? hiking woman?...), style (of clothing), setting... Is the strong restraining in style intentional? the rigid pose, the (almost) lacking shading...
So, here are some edits of mine that keep her clothing, and add detail and more expression to her pose, and change her body proportions successively.
Not too happy with the legs though, I have to admit...
I think it would help if thebombsauce could try and tell us more detailed, where he wants to go with this.