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minez:
This is my measly attempt to use a nighttime, shady-type scene. Sure things are a little darker, but that doesn't mean there isn't some shine coming through, what with the moon and water. I'll admit, in my edit I added too much noise and activity in what seems to be a puddle of water, where that much ripples wouldn't make sense. You can dismiss that fact, or just pretend that after the rain fell, the crickets, and other night crawlers are hopping about furiously in the puddles, causing the ripples. I've seen it before, but I suppose it wouldn't really make sense in this pic. You can just mark that off as too much "fluff," in my opinion. It also wouldn't hurt to detail the bushes/trees/grass(I still don't know what it is) a little more. They are a little too plain in my opinion, and could use some lovin'.
Your piece is pretty good, however, the depth part is kind of a valid statement. You should take note of Doppleganger, and Fry's edits as they are very helpful in that department. By "pillowshading," I believe AdamAtomic is mentioning the fact that you are using 1 highlight around the rim of each cobble stone. This is not necessary, in my opinion, and should be scrapped, to give it some better form of detail, and realism. Sure, you're probably not considering realism a factor, but moreover, a cartoony style. However, texture is still important none the less. I hope to see an update in the future!...