Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lawrence
Pages: 1 ... 3 4 [5] 6 7 ... 20

41
Pixel Art / Re: Subpixel Experiments
« on: November 05, 2007, 07:22:03 pm »
The only difference there is is that subpixel aa as in for fonts on tft/lcd screens is that there is a bigger illusion of higher resolution, but then again outside of black and white this very specific technique is not usable much.

I disagree, it could be a deciding factor for aa colour choice at any time. Look close at this on an rgb LCD monitor without zooming:



Imagine the red circle is part of a piece with a limited palette and a person wanted to aa the edges and the only colour they could do it with was a blue. If they did that, they would get that awful looking mess of sub pixel artifacts on the right hand side. The same goes for the green blob in the same box, if a person doesn't think about subpixel aa, then this could happen without them realizing it (in fact I saw a piece on Pixel Joint not too long ago where this had happened and it stood out like a sore thumb.) Inversely, if the person factors in sub pixels into their choice of aa, then they will get aa which is arguably smoother than if a dark-green had been used, as seen in the green blob on the right.


42
Pixel Art / Re: [WIP] Selout challenge from PJ
« on: October 25, 2007, 09:56:46 pm »
The specular highlights on her top look too big, making it look like shiny like plastic.



I slightly changed the values of the stick's brown highlight, the second darkest green, and the two lightest purples to make a more evenly ramped palette and used them on her top.

43
Pixel Art / Re: [WIP] Warrior
« on: October 21, 2007, 12:57:41 am »
If the light is coming from the right (which it looks like) then I'd say the basic shading of the shield is actually more or less correct as it is, except I'd remove the vertical bright line.

44
Pixel Art / Re: Subpixel Experiments
« on: October 18, 2007, 06:53:56 pm »
This is empty academia. The whole point of manual AA is to create the illusion of subpixel smoothness. Either name works, it describes the same thing.
Subpixel AA and 'Normal' whole-pixel AA are definitely not the same method and they arguably do not have the exact same perceived effect, so I think it's wrong to use their names interchangeably because it leads to confusion as robotacon's last post has shown.

45
If there was a way to manually remap palette entries directly from the palette box in pro motion, I'd use that program all the time. The plugin which allows palette remapping is so slow an cluttered compared to, say, mtPaint's built in feature where you can just drag and drop entries within the palette window itself (which, by the sound of it is the same as in GG). I also don't like how in promotion, when you cycle through palette entries you are able to accidentally cycle past the entries you want to use because it doesn't let you set a limit (which mtPaint does).

(btw mtPaint sort of sucks for animation so I don''t mean to mention it for heyy13's original topic of animation)

46
Pixel Art / Re: Subpixel Experiments
« on: October 16, 2007, 11:22:50 pm »
I don't mind calling it sub-pixel animation, because you are animating something in a fashion that makes it appear to move in increments smaller than one pixel.

And that is, by definition, antialiasing. We already have a word for it. If you use "sub-pixel aa" to describe what is really "whole-pixel aa" you might as well start calling apples oranges.

Btw here's an image I made for this aa business a while ago:

47
General Discussion / Re: Official Off-Topic Thread
« on: October 13, 2007, 01:52:43 pm »
I'm also not liking how the mountains' lighting doesn't match up with the shadow it casts; it looks like a bloody drop-shadow.
They've obviously darkened the tone of the graphics to match the more serious story, but yet they have goofy-looking characters like this. He looks like he should be in a boy-band, not in an army after an apocalypse.

48
General Discussion / Re: Official Off-Topic Thread
« on: October 12, 2007, 04:55:18 pm »
Oh my God: TimeSplitters 4

49
Pixel Art / Re: Newbie presenting
« on: October 10, 2007, 03:28:52 pm »
You can tell it's a colour-reduction, and not a trace, by looking at the Jpeg artifacts which remain in the piece. Look at the contour of the tree and mountain just up from the tree's base, and notice the line of light shade surrounding the contour. You can also see this near the top of the mountain on the inside of the contour, except it's a dark shade line.

50
Pixel Art / Re: Newbie presenting
« on: October 10, 2007, 03:15:11 pm »


Looks like a colour reduction with some bits changed. I hope you get banned.

Pages: 1 ... 3 4 [5] 6 7 ... 20