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Pixel Art / Re: Subpixel Experiments
« on: November 05, 2007, 07:22:03 pm »The only difference there is is that subpixel aa as in for fonts on tft/lcd screens is that there is a bigger illusion of higher resolution, but then again outside of black and white this very specific technique is not usable much.
I disagree, it could be a deciding factor for aa colour choice at any time. Look close at this on an rgb LCD monitor without zooming:
Imagine the red circle is part of a piece with a limited palette and a person wanted to aa the edges and the only colour they could do it with was a blue. If they did that, they would get that awful looking mess of sub pixel artifacts on the right hand side. The same goes for the green blob in the same box, if a person doesn't think about subpixel aa, then this could happen without them realizing it (in fact I saw a piece on Pixel Joint not too long ago where this had happened and it stood out like a sore thumb.) Inversely, if the person factors in sub pixels into their choice of aa, then they will get aa which is arguably smoother than if a dark-green had been used, as seen in the green blob on the right.