Nice changes. I appreciate that you simplified some of the shading. The forms are still being defined but it’s easier to look at.
I think it may be that having the arms be one pixel longer in the side view matches up better in terms of relative proportions. The average human’s fingers reach to around halfway down the thigh when their arms are straight. You may want to lengthen the body and upper arms on the front view, as well as lower back and arms on the back view by one pixel height to remedy this. It will have the additional benefit of helping the positioning of the feet be consistent with the side view. If you look at where the toes of the front view are currently, compared to where they are in the side view, they’re higher up. It might be a bit more obvious if you put them in the same spot on different frames (as in an animation) and flip between them. Watch closely for any “shifting” of features.
Cool concept, by the way. I’d say start animating if you’re confident about the sprites or sit on it for a few days if you feel like something might be bothering you. Smart move to make sure you’re happy with it before making it more work to fix stuff.