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Messages - Anarkhya
Pages: 1 ... 4 5 [6] 7 8 9

51
Pixel Art / Re: Icon sized
« on: June 26, 2010, 04:03:23 pm »
Hi!

Strangely, boats+tanks share a monochromish and simple color ramp but planes don't... ?
At this stage your color count is way too high, your 84 colors could became 32 or less, reducing the palette also helps you to control and define the mood you set using hues.

Quote
I 've got difficulties reading the 7th boat.
I second this. Second column, 7th row.

Overall, shapes are defined, they are readable (except the 7th as said before)

52
Pixel Art / Re: USA Space Marine
« on: June 24, 2010, 11:58:34 pm »
- arms/forearms are ... yes, more readable but not enough IMO. Sadly, I have nothing to suggest for improving, maybe tweak soldier contrast? Dunno...
- a few aliasing on right shoulder edge needs quick correction.
- about the saturation as WM stated, I maybe agree, here is an edit, gently lowering sat in dark blue:


 
your call, now.

53
Pixel Art / Re: USA Space Marine
« on: June 22, 2010, 11:42:17 am »
Hi!

I have a problem with your arms/forearms, seems not "readable" enough to me, It may be caused by your large lighting areas (metal bracelets?) that prevent rest of the arms to be visible.

54
Pixel Art / Re: (Wip) A Tree
« on: June 22, 2010, 11:27:07 am »
I admit that knowing how things works doesnt imply succeding in created them, I think sir st0ven's tree process could help you more.

55
Pixel Art / Re: (Wip) A Tree
« on: June 21, 2010, 10:35:04 pm »
Examining your last tree, no, you're loosing the 3D effect Arachne introduced, think about how light defines volume.
I think its time to call the almighty tree So you'll understand clearly how to reproduce this effect.

56
Pixel Art / Re: (Wip) A Tree
« on: June 21, 2010, 07:55:26 am »
mmm.. no not darker, thats not what I meant.
Contrast too high here means that you are juxtaposing light and dark too much.

sample:

1 - contrast depends on where you decide to place a certain amount of light/dark
2 - contrast also depends on how you define relations between light/dark in chosing your color palette.


57
Pixel Art / Re: (Wip) A Tree
« on: June 20, 2010, 04:30:23 pm »
IMO you got the idea!
but the greenery still look deformed (especially bottom right corner where contrast is too high)

58
Pixel Art / Re: [WIP] Pixel Logo attempt
« on: June 19, 2010, 12:37:39 pm »
Quote from: ALL
seems like you're using "demoscene tradition" to substitute for proper typography.
make sure your letters don't look like the wrong letters. The A looks like "C-" and the M looks like"X"
I also mistook the m for an x and would never have been able to gather the crescent was part of an 'a'.
To me it looks like C X backwards-9.
 

I understand where you want me to go, I  just wanted to symbolize letters... but oh well.. Ok Its cleraly a fail!. I'll drop the symbolization idea and I'll go back to understandable lettering.

why such saturated highlights are hitting such neutral values so quickly.
When theres such a harsh drop off of saturation in places in the 'm' character it reads a bit off to me.
Compositionally, there could be more in the background to tie together your lettering,
layout/composition feels a little too loose

composition is bad. no consistent light source. highlights are coming from everywhere and nowhere.
shapes are out of perspective. they each have their own skewed angles so they don't fit together.

@ALL:
So the hard blow is:
there is a need for a complete rewrite, these flaws in mind. It hurts because I will have to restart the whole thing from scratch, but understanding truth is a more rewarding path! So Warm Thanks for that!

Well I think the thread is paused now
until I'll go back with a fresh piece, but forgive me because Im REALLY slow at pixelling ;)


59
Pixel Art / Re: [WIP] Pixel Logo attempt
« on: June 18, 2010, 11:09:42 pm »
@ErekT: thats interesting, thanx for the perspective tip!

@Rydin:
- ah well the readability is a pretty long story, I wont break the "demoscene tradition"... Seriously, in that particular case, readable letters of this logo are not a problem as the AMP website is hosting 100 logos with a script which displays them all randomly. So everybody going to the website is aware of the letters significance...
- the gradients? man I dont know... I probably wanted to test dither... Are they that useless?

60
Pixel Art / [WIP] Pixel Logo attempt
« on: June 18, 2010, 02:44:00 pm »
Ok, here I go, I'm now entering the arena with this logo I made.
In case you're wondering, this is a logo for AMP,
a website dedicated to amiga music, past and present.

I really dont know how I can improve it even if I feel it has flaws.
So your critics are my chances to finalize the pic...

nb: 23 colors and no embed color profile.


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