hey guys. sorry for the dip in activity have been hectically busy.
For example last night was pulled into attending a seminar it was quite a wasteful 3 hours There isn't much for me to comment on at the moment.
But I offer positive vibes to help you get there.
Would be happy to see it progress over time.
PLAY TEST YOUR GAME A LOT.
Many great ideas will come up as a result of filling in gaps.
What kind of cool stuff might the beast do?
Perhaps after a few more art posts I'll have something real to say.
thanks appreciate the good vibes and it's the kind of interest i was unsure of and hoping to confirm existed. I haven't had as much time as I'd want but I have been pushing a few ideas, once I get enough content I'll start a thread, and be sure to include playable builds when the time comes.
I have quite a few ideas for the beast companion if I pursue some of the ideas to fruition let's just say the creatures role won't just be auxiliary and an unnecessary element, and will likely become an integral part of the gameplay, and might as well mention the proposed possibility of direct creature control sections.
I'm leaning toward not just camera options as a choice, but specific areas and zones/scenarios where each will work and amplify the level design not just disorient, vertical jumping sections for example will be difficult and disorienting if your character is diagonal down, but everything is still subject to exploration. some of the bigger levels will be rather subtle rotations, but if there is a map system it'll be an interesting approach to level design, quite a challenge too, I might need to go the route of vector environments just for practical reasons, which will fit within the reasonably minimilistic stylings I am trying to work within it's early days and the project is quite malleable and when I get the thread open I'd welcome any ideas or suggestions for what you all want to see integrated. game engine is in the works, so it's still conceptual and in discussion with my programmer I'm getting excited as his vision and design mythos is in-line with my own and seems we aren't afraid to push and challenge ourselves, more importantly we both have realistic expectations and are actively keeping our project from becoming fatally ambitious.
also I know enough about programming logic (through study and personal experience doing it) to not throw stupid awkward non thought out ideas into the mix