AuthorTopic: Female sprite + first try at a walk cycle  (Read 6895 times)

Offline LoTekK

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Female sprite + first try at a walk cycle

on: August 24, 2008, 09:42:33 am
Well, there've been precious few comments on my fadatar (aside from Helm's very helpful crits), so I'm guessing it's done for now. Decided to take a crack at a 32-high sprite, again loosely based on my girlfriend. Need to futz with the colors, though, just laid down some base colors to get the forms before I get to hue shifting, etc.



and took a crack at a walk cycle:



Still need to add body movement (especially the hips), but how's the pendulum motion for now? Also, it's got a stupidly high frame count (12 frames).

Offline JonathanOfDrain

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Re: Female sprite + first try at a walk cycle

Reply #1 on: August 24, 2008, 12:25:41 pm
I don't think the pendulum motion is correct... only because it shouldn't be a pendulum motion. You need a little more leg bending there I think.

Also you don't need to hue shift. It's nice and can make an interesting style but it's not necessary. You do need to change the colors a bit though.

Offline LoTekK

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Re: Female sprite + first try at a walk cycle

Reply #2 on: August 24, 2008, 01:18:01 pm
Thanks Jonathan. Pendulum was probably a poor choice of word on my part. I haven't played with the colors yet, nor have I attempted to add any body motion, but did a small edit to the walk cycle (edited a couple of the frames so there's more of a leg lift).

Offline Hyrule_SwordsMan

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Re: Female sprite + first try at a walk cycle

Reply #3 on: August 24, 2008, 06:07:43 pm
um.. i dont think her arms should move that much
and arm and legs dont sync in the reality.. at least not exactly
:]

Offline Cure

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Re: Female sprite + first try at a walk cycle

Reply #4 on: August 24, 2008, 06:08:29 pm
her torso and head never change their vertical position, which is pretty difficult to achieve while walking irl

edit: O. Guess I should read more thoroughly.  Looks great, carry on.
I think the exaggerated swing works, adds character.  It doesn't have to be hyper-realistic.
« Last Edit: August 24, 2008, 06:43:11 pm by Cure »

Offline LoTekK

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Re: Female sprite + first try at a walk cycle

Reply #5 on: August 24, 2008, 06:31:20 pm
As mentioned, I hadn't done any body movement yet. :)
Found a bit of time to do some simple up-down movement of the body at and around the contact/passing point.



Hyrule, I've kinda gotten attached to the overswinging of the arms in this animation, though I'll try playing around a bit with it. Good point about the syncing, that hadn't actually occurred to me before. I might try swapping the arm positions in the extremes with the ones in the ease-in/out.

Offline ptoing

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Re: Female sprite + first try at a walk cycle

Reply #6 on: August 24, 2008, 06:56:58 pm
Good start, tho your extremes are bad. She needs to lift her leg more in the passing position, where the legs kinda shape a 4 (flipped horizontally in your case)
There are no ugly colours, only ugly combinations of colours.

Offline Lunar

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Re: Female sprite + first try at a walk cycle

Reply #7 on: August 24, 2008, 09:19:26 pm
Yeah, she hardly lifts her legs when she walks.  Almost looks like she's scooting along or somthing.  Not much, but a little more lift will probably look better.

-Lunar

Offline LoTekK

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Re: Female sprite + first try at a walk cycle

Reply #8 on: August 25, 2008, 11:40:56 am
Thanks. Haven't had too much time to play with this, but I redid some of the frames, and have cut it down to 8 frames. I should probably redo the arms at the extremes as well. It seemed ok to me in the previous ones, but now that I've made the walk a little snappier (and cut frames), it's looking pretty forced.

Offline Ben2theEdge

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Re: Female sprite + first try at a walk cycle

Reply #9 on: August 25, 2008, 01:42:43 pm
I'd reduce the swing of her arms; right now they're working harder than her legs are!
I mild from suffer dislexia.

Offline LoTekK

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Re: Female sprite + first try at a walk cycle

Reply #10 on: August 25, 2008, 02:18:58 pm
Yeah, she said it looked like she was brisk walking. :p

Offline Shrike

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Re: Female sprite + first try at a walk cycle

Reply #11 on: August 25, 2008, 03:09:55 pm
Good work so far. i like how smooth it is, but one thing that seems off to me is the highlights on the leg closest to us. when they blink out and come back in, it looks funny. the legs sort of blend together at the passing position. Maybe use the highlight color for the whole leg, and leave it like that? maybe a bit unrealistic but i think its worth a try. I would edit, but I'm short of time right now. Just a nitpick, otherwise great.  :y::D

Offline kitty

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Re: Female sprite + first try at a walk cycle

Reply #12 on: August 25, 2008, 06:33:18 pm
There is something very strange in the way the ends of the shorts stay perfectly level. Shouldn't they move with the leg?
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Offline tocky

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Re: Female sprite + first try at a walk cycle

Reply #13 on: August 26, 2008, 04:30:40 am
The near leg seems to swap behind the far leg as they switch positions. The lighting as you have it is probably more accurate, but man, who needs accuracy - I think it'd read better, be easier to keep track of which leg is the close one, if you kept the hilights on the near leg constant across all the frames.

Offline AdamAtomic

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Re: Female sprite + first try at a walk cycle

Reply #14 on: August 26, 2008, 07:27:34 pm
Just popping in to say great progress!  You started with something that was full of classic beginner walkcycle issues and you've advanced on to make something much more naturalistic and believable.  Nice job!