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Messages - Seiseki
Pages: 1 ... 78 79 [80] 81 82 ... 86

791
General Discussion / Re: Pixelation Downtime. Important info!
« on: September 14, 2011, 04:50:51 pm »
Finally, I was a bit worried..
I even looked around for other pixel art forums, but they were either too inactive or lacked in quality..

I'm so glad it's back <3

792
Pixel Art / Re: The Black Clock ? Game I'm working on
« on: September 07, 2011, 01:27:32 am »
Can't see the images

793
Pixel Art / Re: [WIP] Simulation Game
« on: September 06, 2011, 10:06:52 pm »
The player animations are really cool!
But the old man and the kid needs more frames, looks kinda strange at the moment.

Also, I noticed your door frames in the basement really pop out, I think you need to apply the same contrast for the wooden ones and the elevator doors. Because the basement doors look great! :)

794
Pixel Art / Re: [WIP] Learn to make a charset.
« on: September 06, 2011, 10:00:30 pm »
Now we just need to animate him and then we can have an army of marching hitler sprites! ;D

795
Pixel Art / Re: [WIP] Learn to make a charset.
« on: September 06, 2011, 03:47:09 pm »
sorry, but I just couldn't resist this edit :D


796
Pixel Art / Re: I need help <3
« on: September 01, 2011, 04:00:42 am »
Take a look at these two palettes:




Alright, so for green I'm going to want to add more blue the darker I go?

Yes, be careful not to make the colors to strong or it will look strange. It will also look washed out if you do the opposite and drag down the saturation.

797
Pixel Art / Re: I need help <3
« on: September 01, 2011, 03:53:56 am »
Take a look at these two palettes:





Also, you need more contrast, the darker shades need to be darker. You can add a new darker color and use that.
The hair seems to random as well, try a more simple hairstyle that you can handle better.
And I also think he needs to show more forehead and possibly less shoulders because it still looks like he's looking down rather than it being the perspective.

798
Pixel Art / Re: I need help <3
« on: September 01, 2011, 02:57:19 am »
The color palette for the clothes and hair uses a straight ramp, in other words you're just make the colors darker.
In real life colors get more de-saturated the less light that hits them..
In pixel art a lot of people prefer to add in a little blue or purple in the shades because those are cold colors which also gives of a nice contrast.

Your colors also lack a bit in contrast as well.
For the hair you need to make it darker on the sides.
Also, for the shirt you need to break up the [ shape.

And as Jams pointed out, his body looks like it's viewed from the front, which makes it look like his head is bent forawards and he's looking down on the ground..
Either you make him shorter, or wider. It might be that his legs are too long.

799
Pixel Art / Re: [WIP] Simulation Game
« on: September 01, 2011, 02:42:45 am »
I opened up the image in photoshop to check on it more closely and I realized you're using way to many colors.

You should really limit yourself to a few colors, there's no harm in having a larger area be the same color, in fact it looks much cleaner and easier on the eyes.
I also edited a section of the image, added some more perspective which I think makes it more interesting.

I also think you're making it harder for yourself with the small details, look at the edited plants, they're easier to make and easier on the eyes.

Top = Edited, Bottom = Original

800
Pixel Art / Re: [WIP] Simulation Game
« on: September 01, 2011, 01:46:34 am »
Btw, I see some banding and also staircase banding here and there.

To read up on banding check this out: http://www.pixel.schlet.net/

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