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Messages - Mike
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271
Pixel Art / Re: Walking Animation- Help
« on: May 13, 2008, 07:28:41 pm »
What is the reason for wanting to create a walk cycle with only 2 frames?

Perhaps he takes after Tex Avery's style.  ;)

272
Pixel Art / Re: Frist try at animation. Walk cycle help.
« on: May 13, 2008, 07:26:58 pm »
I would like to chime in with something.  What exact style of walk are you going for?  Is it a petite walk, a drunk walk, a happy walk, a sad walk, an upbeat walk?  Right now it looks like a standard mechanical walk.  And if I were you I wouldn't worry to much about how arms are supposed to be done.  Try animating the legs first and add the arms afterward.  They don't have to follow the feet exactly hell they can even move slower or faster than the legs.  Just be inventive, but if you need something to help you get through it try doing this.  draw both contact poses first(where feet hit the ground) then draw the passing poses(one leg straight and the other bent, then the down,(putting the weight on one leg to catch the fall) and finally the up.(highest point of the walk, foot on toes, leg slightly body leaning forward with the leg the same)  Of course this is drawing it on 8s with no in betweens.(8 poses)  You don't even have to start out on contacts mind you you could very well plan it out using the downs and ups first.  Oh one more thing, the way the head bounces up and down says a lot about a walk.

273
Pixel Art / Re: [WIP] RPG Girl
« on: May 13, 2008, 07:14:29 pm »
But that washed out version presents a very different style regardless if it is more readable.  I personally would not enjoy playing a game with the characters colors transparent-ish and washed out with some kind of gray overlay.  Not only that it looks like she is in a morning-ish dim white light on top of a snow covered mountain.  It presents a totally different feel.  And honestly when are you going to put that drawing on a black backdrop.  If you draw a character with those bright colors then wouldn't it be smarter to wash out all the backgrounds instead of the characters.  Even if you do that it still presents a different feel.

Since when was readability more important than the style we are trying to achieve.  Thank God the Wachowski brothers didn't wash out the colors in Speed Racer otherwise it would've been way less appealing.  I don't know what else to say other than why not invent instead of following some rule someone made up.

274
Pixel Art / Re: [WIP] RPG Girl
« on: May 12, 2008, 01:46:31 am »


Edited.
Imho you make it too dark and contrast.

The colorful one looks best in my opinion.

275
Pixel Art / Re: [WIP] RPG Girl
« on: May 10, 2008, 06:09:44 pm »
What happened to the beautiful colors?? 

I decided to extend this post-

When you change the colors you are changing the style, its all whited out now and isn't as vibrant.

276
Pixel Art / Re: Sea-rock arch (C.C needed)
« on: May 08, 2008, 10:40:25 pm »
These may or may not be relevant to your interests





277
Pixel Art / Re: (wip) Standing character C+C
« on: May 08, 2008, 07:22:15 pm »
After taking a break trying to figure out colors I decided to give it another shot.  Here is what I came up with so far.  I have 2 version, one outlined, and one kinda sel-outed.  The little squares kinda represent the palette I used but the second ver. has more colors than that.




278
Pixel Art / Re: Skeletroids dump
« on: May 07, 2008, 03:09:08 am »
Ben your sword reminds me more of the "Chain Sawd" from Phantasy Star Online and Phantasy Star Universe then any other sword mentioned in this thread.





hope pso-world doesn't get pissed I am linked their pics

Ps. Have you ever thought of sharing your knowledge of how you get such smooth animations?  I've heard that you draw keyframes and then tween, but with a run cycle isn't it all keyframes?

279
Pixel Art / Re: (wip) Standing character C+C
« on: May 07, 2008, 12:02:05 am »
nope, but I honestly suck with choosing colors.  That is why it came out with red and green lol...those are in no way my final color choices.  As for the hat being a different saturation, I started drawing this on a laptop which has a super high backlight which changes how it displays colors.  And when I went to edit it on my computer I could only tell that the hat was too bright. (honestly I think I am becoming color ignorant)

I was working on that pose for a few hours, I just could not get it right and I still don't think it is right.

Oh and I made the helmet red because every other color looks freaking stupid.  I originally wanted this character to have an earth feel to him, but I suck and picking colors so much that I can't tell the difference between maroon and brown.  This is why I was wondering how all the pro's pick out their colors.

I want his pants to be khaki colored, and his jacket brown and his helmet a dusty kind of brown, and his hair...well I hadn't decided that yet, but anything that contrasted well with those other colors.  Can someone please help me and/or give me tips/hints on how I can achieve my goal?

Oh I should mention that the way I pick darker colors is by sliding down the color to the blacker side.  Is that the way to do it?  Cause honestly I don't know.

**Quick color edit**



I was having a bit of trouble shading the jacket.



280
Pixel Art / (wip) Standing character C+C
« on: May 06, 2008, 09:29:20 pm »
Can anyone offer me some C+C on this character?  I'm not too sure about a few things but I can't quite put my finger on them.

Also I was wondering what everyone uses to make a palette?  I just start up Graphics Gale and use the 24 bit color option.  Is there a better way of getting started on a sprite?  I have such a hard time matching colors.




(edited 10 minutes after the first(not sure which looks better)


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