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Pixel Art / Re: Skeletroids dump
« on: June 30, 2008, 12:57:39 pm »
Oh I like the new HUD much better this time around if only for the change in size. Also
I also agree with Antago it is your game don't let the critique completely change it. Gotta know when to go with what you want.
One more thing Ben2theEdge, Do you have a technique that makes detailing all the sprites for your animations easier, quicker, and/or more streamlined? What I mean is from stick figure frames to final frames. I currently have many animations that need to be finalized but the workload is a pain. I'm pretty new at this so if there is anything that would help lift that load I would be extremely grateful if you let me know. Thanks and it is very exciting to see your progress.
I really love the red ambient lighting. Instead of pretending it's stupid, why not put him in a level where there are red lights on the floor? It completely fits the setting.
Moreover, I really like your blue HUD, and as a graduate in Video Game Design, do not listen to these nay-sayers and nit-pickers. Go with your gut instinct. The blue is fantastic and who is anyone else to tell you what style you should go for? It's yours and you know what's best
I also agree with Antago it is your game don't let the critique completely change it. Gotta know when to go with what you want.
One more thing Ben2theEdge, Do you have a technique that makes detailing all the sprites for your animations easier, quicker, and/or more streamlined? What I mean is from stick figure frames to final frames. I currently have many animations that need to be finalized but the workload is a pain. I'm pretty new at this so if there is anything that would help lift that load I would be extremely grateful if you let me know. Thanks and it is very exciting to see your progress.