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Messages - Jeff
Pages: [1] 2

1
Pixel Art / Re: [WIP]Sprite Base
« on: November 25, 2009, 05:22:32 pm »
the line was supposed to round out his stomach, i thought the light sources were good though? can you point out where though please, i'll fix it

2
Pixel Art / Re: [WIP]Sprite Base
« on: November 25, 2009, 04:50:22 pm »


K, did some of the things jad suggested: erased muscles, elongated arms, moved head to the right, changed shading on the legs so it went from dark light dark to make it kind of round looking (that was the intended effect, didnt work out though lol  :-\), probably some other things

haha, i don't know what i was thinking about the muscles, just that it looked dull to have the biggest thing on the characters body be one color, i did add some dark colors to the right of his torso and light to the left of it though. I think you're right about the head (know actually) and arm, before it looked a lot like he was drawing for a gun in a western gun fight

i don't know what to do about the hand on the left side of the drawing (his right, the one with no arm), i also need some more help with the legs, but general help on everything too


thank you

3
Pixel Art / Re: [WIP]Sprite Base
« on: November 24, 2009, 11:10:02 pm »
did another update, added some red to the colors and darkened a little



looks really sloppy to me and need to get a mouse, i don't know what do do with the legs, i was trying to make them seem round by adding the sahdes but that didn't work, i also shrunk him so his chest muscles weren't so far from his head

4
Pixel Art / Re: [WIP]Sprite Base
« on: November 24, 2009, 03:37:13 am »
haha i like the creepy skull man
seems like when there's a lot of contrast the anatomical issues shine through, I'll work on this some more tomorrow when the break starts, thank you btw

EDIT: how do you get the transparent color on this website?

5
Pixel Art / Re: Sprite Base
« on: November 24, 2009, 12:21:49 am »
Wayne:
Haha yea, I guess it looked better to me before, but now it does seem pretty flat, I'll work on that, I actually had a fifth color but I erased it before uploading,
Eye:
I think I'll shorten his torso and shrink his head a little, but not too much, not going for the realistic look
Elk:
I've never actually played maplestory but I've seen their art and i'd say it was what this sprite is based on (although I wasn't actually intending it to be that way, i just wanted a big head guy that looked semi-cartoony, but I guess that is the style of that game...)
I'm more interested in programming than actual artwork, but I've done games in the past with 32x32 flying blank red squares shooting 8x8 blank yellow missiles at 32x32 blank green enemies, basically this time I'd like a little art. The process was actually code->art for me anyways, this character was just something to do when I didn't feel like coding

Will probably work on this some more tomorrow, but I won't be able to upload anything because I won't have my laptop

Edit: I've shrunken the sprite and tried some shading, also changed the palette so that the colors were darker and added another color for shading purposes, made it less cartoony because i did some muscles to help me shade - i think i like it though. My shading may seem a little random (particularly on the legs), but thats just because I'm not that good at it, tips please? I tried to make his head more spherical but it turn out octagonal + there are some black pixels on his head that are irritating me because they give his head points and jags



ps. i didn't mean to quote my last post, that was an accident, i thought i was editing it

6
Pixel Art / Re: Sprite Base
« on: November 23, 2009, 11:12:46 pm »
Wayne:
Haha yea, I guess it looked better to me before, but now it does seem pretty flat, I'll work on that, I actually had a fifth color but I erased it before uploading,
Eye:
I think I'll shorten his torso and shrink his head a little, but not too much, not going for the realistic look
Elk:
I've never actually played maplestory but I've seen their art and i'd say it was what this sprite is based on (although I wasn't actually intending it to be that way, i just wanted a big head guy that looked semi-cartoony, but I guess that is the style of that game...)
I'm more interested in programming than actual artwork, but I've done games in the past with 32x32 flying blank red squares shooting 8x8 blank yellow missiles at 32x32 blank green enemies, basically this time I'd like a little art. The process was actually code->art for me anyways, this character was just something to do when I didn't feel like coding

Will probably work on this some more tomorrow, but I won't be able to upload anything because I won't have my laptop

7
Pixel Art / [WIP]Sprite Base
« on: November 23, 2009, 12:53:37 am »
Start: 2nd: 3rd: Current:

I'm making a sidescroller and this is the base sprite for the hero and all of the npcs


so yea, i'd just like to get c+c

8
Pixel Art / Re: [WIP] walknight
« on: September 21, 2009, 01:12:19 pm »
I saw walk knight when i read his name

maybe a little less blue?

9
General Discussion / Re: GraphicsGale's Background is White?
« on: May 06, 2009, 12:30:59 am »
k, i'm going to try that now


EDIT: nothings working :(, guess its just my monitor (its set to factory settings too)

10
Pixel Art / Re: [WIP]Samurai Sword Lift Anim - C + C
« on: May 05, 2009, 11:13:34 am »
yea, I'll probably do that next time

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