Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Luke
Pages: 1 ... 6 7 [8] 9

71
Pixel Art / Re: Tiles C&C
« on: February 26, 2014, 11:09:08 pm »
Whoa, this is strange.  I don't think I've looked at these forums since shortly after I posted this thread.  My first time back and I've received three replies in the past two days.  Better late than never I suppose.

I've continued work on these tiles, slowly but surely.  Below is where I'm currently at with them.  It would be great  if I could get some more C&C.  In regards to Âme's comment, there's nothing in particular that I'm really stuck with.  I would really just like comments and critique from different perspectives.


72
Pixel Art / Tiles C&C
« on: November 14, 2013, 05:01:53 pm »
I've been working on these tiles for quite a while now, they're still very much a WIP
I had been posting them on the WIP section of a different forum, but wasn't receiving the feedback I would have liked.
So here I am to try out this community.
All C&C/Edits welcome and appreciated.


73
Pixel Art / Re: Road/Sidewalk Tiles.
« on: December 11, 2009, 06:11:26 am »
Dusty!  Did you figure out what game, or should I say server I'm using these for?
If you didn't I'll give you a hint: look at the manhole covers : )

Quote
I'd honestly ditch the dithering on the street lines. It looks very dirty and messy, and honestly looks more like someone was fiddling with the spray tool. I don't think it reflects what you're going for very well at all.
Really good advice, your edit helped a lot.

Quote
colors need to be worked with as well. I see you're working with pure gray shades, and it might help to add just a hint of color to your colors, even the road(I gave it a purple shade, as I believe roads are mostly seen as such), to give it a little life.
When I set out to make these tiles, I thought exactly the same thing.  They are gray now because the powers at be told me: "Sidewalks aren't cream colored, they're gray god damn it, fix it.

Damn, I wish I had another GFXer to work with on this.  Sales told me he asked for your help and you declined? Any chance you'd change your mind?
anyways thanks for the post, extremely helpful.
-Luke

74
Pixel Art / Re: Road/Sidewalk Tiles.
« on: December 10, 2009, 10:59:00 pm »
Quote
I would kill some colours too, though you can still use what you have if you like but bump the contrast up.
Is there a program I can use to automatically change one colour for another, or to automatically bump up the contrast of all my colours in my image?
It will be kind of tedious to manually have to go around and do this for each colour.  (photoshop can probably do it but I can't afford that)

Quote
What I think is a major issue is how many road colours compared to the 1 white paint colour you have. It's like two seperate styles, one on top of the other, therefor making the crosswalk look abstract to the path and road.
Yes I can see your point.

Quote
Also for the pavers that dip in, both sides are shaded as darker making it look like any light source you have is comming from directly above. Not a great look.
This is very try, I considered this while I was making the tile.  Technically this would be the right way to do it, but I just found it looked better with both sides dark.

Quote
Also could be considered not a major issue with the tileset itself but try to make an outer corner and an inner corner set of tiles as the outer corner of a turn will have a much larger curve and take up several tiles compared to the inner-turn tile. Hence why your road looks
 __
Yeah that makes sense, I'll give it a shot.

Quote
@TV boy- the image-linked above (at top of post) is for your sake too. Many parts of the world are different. Ladder walks as you call them are mostly present in Australia and many Asian countries.
I'm Canadian and all of our crosswalks look like that, I think I remember seeing them like that in places in the US as well.

75
Pixel Art / Re: Road/Sidewalk Tiles.
« on: December 09, 2009, 03:55:16 am »
I can't say I like the texture actually. The sidewalk tiles are okay at best, and the street is meh. What I'd recommend doing is removing all of those extra colors you've got there for texture, and add a few subtle highlights/shadows here and there. If done right, it should come off as a lot cleaner than what you have now.

The texture on the street lines is also especially odd. Lines don't get worn that way, if they get very worn at all. And when they do, it's also generally in more streaks of color absence than equal distribution as you have it now. Take a look at some streets via google. Texture like that isn't that visible, especially from close up.

http://farm1.static.flickr.com/54/135918329_120e75f060_o.jpg


76
Pixel Art / Re: Road/Sidewalk Tiles.
« on: December 09, 2009, 01:50:46 am »
You have a LOT of colors there. You could cut that down to maybe 8 at most. How many exactly do you have there?

I actually really like the texture I've got,  I don't see why I would want to reduce colors.
Anyways please continue the C&C.
Oh, and on another note, My next project will be grass/dirt tiles.  I've searched your forums but couldn't find anything that helpful. I'd appreciate it if someone could post a link to a good grass tile tutorial.

77
Pixel Art / Road/Sidewalk Tiles.
« on: December 08, 2009, 11:15:44 pm »
So, I've been working on some road/sidewalk tiles for about a week.  After hours and hours of playing around with them, I have to say I'm generally happy.
Although there are a few things that still stick out to me.  Wanted to see if I could get some other opinions and advice.
Anyways, without further adieu:




The things that don't quite look right to me:
-1) Crosswalk: While it will look a little nicer when tiled properly, It still looks out of place to me.
-2) Sidewalk-Crosswalk Tile: While this tile looks good to me when rotated to face front or back, something about the side view looks wrong to me.
-3&4)Storm drain & Manhole cover: Tried to get them to look right, but they still look out of place, particularly the manhole cover.

C&C would be greatly appreciated.

78
Pixel Art / Re: Modern Tiles.
« on: November 22, 2009, 07:17:11 am »
I believe your best bet is to stick with one thing at a time. If you keep trying to make more than one thing at a time you can lose focus very easily. One thing at a time :P, take the crits everyone is posting up here and actually utilize them... People aren't going to want to critique anything if you don't use them to your advantage.

I'm listening to everything that's been said.  Some of it has helped me quite a bit. 
C/C on the boat please : )

79
Pixel Art / Re: Modern Tiles.
« on: November 21, 2009, 11:54:45 pm »
So I put the water tower on hold for a bit.  Instead I made a rowboat (side view)



Let me know what you think.

80
Pixel Art / Re: Modern Tiles.
« on: November 20, 2009, 08:27:23 pm »
(I see this thread already has an annoying amount of drama in it already, which I haven't bothered to makes sense of. I see images, though . . . )

The water towers - You haven't even tried yet.
At least flood some color in there, detail it a bit, and then post the failure here for inspection and comment. By posting mere lineart you're just asking us to do it for you.

The supports below seem odd - wouldn't the beams, as they are, be far weaked than if the outer beams were straight? They just seem outa proportionalness. The tank isn't round, I see 3 flat facets, not a round surface. I assume you want a cylinder there.

Flood in some color. Apply some basic lighting. Think about what material each part is made of and detail accordingly. Do so with straight plastic perfection. THEN go back and add some grunge - rust drippy stains, scuffs, dents. The details are the fun part, IMO.

Yeah I just got stuck with the shading.  I haven't really done anything like this before (metal, rust kind of texture)   thought someone might be able to explain it in a sentence, or give me a link to a tutorial about this kind of shading/texture.  Even what you just said helped a little bit.  I will do my best this weekend and repost it, thanks.

Pages: 1 ... 6 7 [8] 9