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Messages - Luke
Pages: 1 ... 5 6 [7] 8 9

61
Pixel Art / Re: Tiles C&C
« on: April 19, 2014, 10:22:53 pm »
Whoa, both of those edits look phenomenal.  I'm definitely sold on increasing the contrast, especially between the various planes.  I'm a little discouraged at the idea of having to revise all of the tiles I've already made.  How would you guys suggest I go about doing this?  I don't own Photoshop but I think contrast can be automatically adjusted in graphicsgale as well.  Would it be advisable to simply highlight the entire image and bump up the contrast this way, or should I approach it in a more manual fashion?

In regards to Cyangmou's comment about the barrels: yeah I realize the light source is incorrect.  I use the area in the bottom left of the canvas for just playing around with things.  Suppose I should edit that out when I post here.

Thanks for the help guys.

62
Pixel Art / Re: Tiles C&C
« on: April 19, 2014, 11:59:36 am »
As you can see, after Grimsane's advice I turned up the contrast considerably between the vertical and horizontal planes.
If you look at the Lamp I just made I think you will also notice that I am trying to increase the overall contrast between my colours.

In fact I am not ignoring advice, but simply do not know how to implement it all as I am still learning.  No need to be unfriendly.

63
Pixel Art / Re: 16 bit Band Logo
« on: April 19, 2014, 12:38:15 am »
Where'd you get those wings from?

64
Pixel Art / Re: 16 bit Band Logo
« on: April 18, 2014, 07:28:08 pm »
One thing that sticks out right away to me is that your shades take the form of:    /    As opposed to:   )
It's not very conducive to conveying roundness.
Also, you have five different colours.  I would recommend playing with three.  Start with the middle/main colour of the sphere, fill the entire object with this colour and then chose a lighter colour and a darker colour and add them in where necessary.  After this, perhaps choose a highlight to give it a little more pop. 

Finally, a quick search on google images can provide you with a ton of really useful reference images.
https://www.google.co.uk/search?q=sphere+shaded&es_sm=93&source=lnms&tbm=isch&sa=X&ei=WnpRU83DKYPJ0AWS5IDwBQ&ved=0CAgQ_AUoAQ&biw=1746&bih=830

65
Pixel Art / Re: Tiles C&C
« on: April 18, 2014, 02:52:07 am »
I'm back again with a slight update.
Mostly the base of the columns, the windows and the street light.
As always, I would love comments and/or criticism.



66
Pixel Art / Re: Tiles C&C
« on: March 28, 2014, 10:31:37 pm »
In regards to astradata's deeply philosophic post:  I appreciate anybody who takes the time to try and help me here.  I think I've made that appreciation quite explicit.  You sir, come off as quite patronizing though.

In regards to the lack of saturation on the walls.  Below is my reference.  That is the sort of texture I am trying to create.  Any suggestions?


67
Pixel Art / Re: Tiles C&C
« on: March 28, 2014, 04:38:16 pm »
I'm having some trouble with the perspective on the columns at the bottom. 
Help on this or C&C on anything else would be great.


68
Pixel Art / Re: Tiles C&C
« on: March 07, 2014, 07:39:59 pm »
Thanks for the edits guys.
@Probo: While your edit certainly looks more three dimensional, I'm really trying to work within 16x16 tiles.
@Grimsane: Your edit helped quite a lot.  Attempted to fix this issue in the edit below.

I think it's an improvement, but still needs to be tweaked.  C&C please.


69
Pixel Art / Re: Tiles C&C
« on: March 01, 2014, 04:49:15 am »
I've got to say, I think I prefer my dreary, washed out colours.  Thanks for the edits though.

Also, finally bought graphics gale and made my first animation tonight.  It took many painful hours ):
As always, more C&C would be great on any of these things.


70
Pixel Art / Re: Tiles C&C
« on: February 27, 2014, 11:23:15 am »
Yeah, I'm intentionally going for the low sat sort of washed out vibe.
Sorry about the size :(

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