Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - FrostPumpkin
Pages: 1 2 [3] 4 5 ... 9

21
2D & 3D / Re: Linocut
« on: December 20, 2012, 07:42:32 pm »
Not really found of the ink print and those white clouds (?) screws up readability a bit. Is it harry potter ? Reminds me of the scene when Harry catches the small golden ball   ???

Here is my last cut and print :



PS : Renamed the topic, it's now "Printmaking and related techniques"

22
2D & 3D / Re: Linocut
« on: December 15, 2012, 08:28:00 pm »
Hardcorebadger : As cure said these are 2 completely different techniques, and it might seem to require a lot of efforts (and it does actually !) but you'd put as much effort trying to figure out how to get the same render in photoshop and it would be a vague aproximative lookalike render. And it creates an object, a real touchable object made of matter, not a computer file.
Also, this technique is between art and crafting and it's a whole different process, it's not really comparable to tablet painting.
(needs any translation ?)

Cure : They're great ! My favorite is the Salad one, those colors are retro ! :D
Have not tried the color-reduction method, seems quite hard to manage and my ink is like 70% opaque so not really appropriate (or maybe it can be something to play with). And I like the security of having my blocks ready for some more prints if needed (I'm planning on selling them). But I'll sure try this !
Check picasso's linocuts, most of them are done using colore reduction method

23
2D & 3D / Re: Linocut
« on: December 15, 2012, 01:33:38 pm »
Cure : Thanks for the nice words, great stuff by the way ! I don't know why but i did expect you to post some of these. they are great, especially the skull thing and the 2 big prints you made, they are amazing ! Have you considered doing some multiple layers/multiple colors prints ? I rainbow rolled a bit on some of my print to add a bit of hue shifting but I found this technique quite annoying to apply on multiple following prints.

I like the dremel technique on plexiglass, it's very unexpected ! I might try something similiar quite soon cause my mom has a dentist machine with multiple shaped tools, you know the machine they use the make holes in your teeth. Quite useful for precision work I think but I prefere traditionnal lino carving, it hads the very special lino/wood carving render and randomness (But I guess plexiglass does not leave you that choice).
I also like not fully inking my blocks so the paper gives some texture to the print.

Considering relationship between relief printing and pixel art, I like to believe that it's not only about color limitations (mostly thought). I think they have some kind of related vibe, they both are really special technique and process but pixel art really influence my lino stuff art, as well as colors but I guess that's because pixelart and it's community taught me almost everything I know about colors.
I might try some tiles based works ! Could suit really well to that technique !

HardcoreBadger : Thank you ! Lucky I'm french too so I can translate haha
Donc la linogravure est une technique qui consiste à creuser un block de linoleum (a peu pres la meme matière utilisée pour couvrir les sols) et ensuite de s'en servir comme d'un tampon pour transferer l'image creusée sur la feuille (où les endroits de la plaque qui seront creusés resteront blancs et le reste prendra la couleur)

Crozier : Hi ! thanks :)
Yeah 4 linoblocks ! It took me about 8 hours of carving and 3 hours printing (3 different set of colors and 5 print for each so 15 prints in total)
Yes please post them ! I'm very curious about them, I not familiar at all with the 2 techniques you last quoted :)

24
2D & 3D / Printmaking and related techniques
« on: December 13, 2012, 08:47:01 pm »
Hey guys ! For the last few years I dropped out pixel art and got more interested in traditionnal art, that's how I discovered linocut. Linocut is a way of creating and printing images by carving a block of linoleum and use it as a tampon to print your image on a piece of paper.
You may ask "Why talk about this on a pixel art forum ?". Because IT IS Low spec ! Maybe not the way you define it but this media does have technical restrisctions and the biggest is : COLOR LIMITATIONS YAY !
Yes, in linocut you have to deal with limited color count, just as in pixel art.

Here are some of my stuff :

2 colors


3 colors


4 colors


In the last set of print, I worked with 4 colors (so 4 carved lino blocks) but as you can see, there are more than 4 colors due to the superposition of some colors and That I found interesting ! Playing with restrictions, mess with them, pass through them. For this you'll require ingenuousity as you do in pixel art.

I hope you liked it and maybe you want to give it a try ! That would make me glad. And by the way if some of you have already done some linocut I'd be very happy to see them posted on this thread !

See you guys !

25
Challenges & Activities / Re: Totem Pole!
« on: October 07, 2012, 08:23:49 pm »
My totem for Rune !

26
Hi !
I really liked Sohei's edit about the rocks but the probleme is that you can see it as a hole.
I think adding some shadows on the grass floor, droping from the top of the cliff can help seeing it as a wall instead of a hole.



Your bigger tree is great ! But the small one is now too big compared to the large one

27
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 29, 2012, 02:58:06 pm »

28
Pixel Art / Re: Platformer tileset
« on: September 24, 2012, 11:04:02 pm »
Thanks guys for all these replies !

Teknopants : Thanks a lot ! I'm working on some 32x32 tiles as you said, you're helping me quite well with this :)
You are right about the darker rock tiles, in fact i've juste darkened the basic rock tiles but it doesn't seem to work. Seems I'll have to make a proper set of darker tiles.
Nope, won't use it for any game. Or at least it's not decided yet. However, working on these gave me some game ideas ! So, eventually if I go further enough with these I can use them :)

Seiseki : Yeah, readability is an issue. I think the way I put tiles together did affect readability too. I mean, if i decide that darker tiles will be background and the lighter, more solid tiles will be foregro)und, I think it could work
I made another mock-up, trying to make it more platformer like.



The red tiles are those you can walk on, the others are part of the background. Not sure it's really clear yet, at least it looks less random (I hope)

Pypebros : Thanks for giving you opinion ! You are right about those rock tiles, I must admit they are pretty uncomfortable to use because some combinations of tiles won't work due to that issue. I might rework them a bit so they combine better and look less flat. Also, you mentionned a glitch effect, It's pretty much like half-intended. I like this buggy style, when it's not to obvious.

Probo : Thank you :). Are you saying that I shouldn't mix dirt and metal tiles ?

r4c7 : Thank you for your attention. I'll be working on the blending issue, but I don't want it to be too smooth. Just like you I do like the grid being visible.
You're right about the palette being a little bland. Will surely tweak the contrasts a bit, not too much thought. I like this kind of monochrome dirty look, makes it cyber-punk and polluted, that's pretty much what I was going for. Not sure about the saturation on the rocks, will give it a try anyways :)

Wurfle : Yeah, the colors are not completely defenitive. I agree with you for the darker brown, I'm a big fan of hue shiftings but this brown will be the basic color of the darker rock tiles and I don't want them to be too purple. But be sure I'll proceed at some tests about palette :)

29
Pixel Art / Platformer tileset
« on: September 20, 2012, 05:40:10 pm »
Hi guys ! I'm into tilesets since I've been studying Mrmo Tarius' works, so I started to work on a 16x16 tileset, here it is



It's tiling pretty well I bieleve
Some tiles might be useless but I like having a lot of random tiles to play with. Hope it doesn't affect on readability :/



Any suggestion, critique or advice are highly appreciated !

30
Pixel Art / Re: Queen of spades
« on: August 22, 2010, 02:58:22 pm »
Eyecraft : Thanks for spending time on this but my point isn't really to have the face anatomy correct. I wanted to have it kind of stylized with a "doll" feeling, I'm happy with it so far. Thought you made a good point about the upper skull being to small, hope it's fixed now.

Helm : Thanks a bunch ! Helps me a lot to figure out the overall look of it. Good point about the snake, worked on it but not sure it fits on her right arm.
Also I planed to give her a dress, but those fantastic hips of yours ! Will think about it.

Here's what i've got so far :



Still rough on some parts.
Thought this is not really what I was going for when starting it. Wanted it more stylized, like those Mashpotato's creepy women * * *
It's way more effective, strong and creepy. I'm far from it now...

Pages: 1 2 [3] 4 5 ... 9