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Pixel Art / NES-style Rpg Character Critique
« on: February 13, 2017, 09:22:46 pm »
I'm doing a personal project and creating an RPG for myself in the NES style (including it's limitations).
I've created this main character, and there's not much to her, but I'm sure I can improve her - I used some Zelda I and Dragon Warrior sprites as inspiration for her, and she is made up of 4 colors (including transparency as a color) and limited to a 16x16 area.
Any critique or advice, etc. on her style and cycles will be appreciated, Thank you.
Here is her sprite, and also her walk cycles.
I've created this main character, and there's not much to her, but I'm sure I can improve her - I used some Zelda I and Dragon Warrior sprites as inspiration for her, and she is made up of 4 colors (including transparency as a color) and limited to a 16x16 area.
Any critique or advice, etc. on her style and cycles will be appreciated, Thank you.
Here is her sprite, and also her walk cycles.