Hi everyone!
I've been lurking in this forum for quite sometime, and I figured I'd finally start posting some work that I've been doing. I've worked on freeware games with pixel art in the past, but I've never done anything extremely detailed and lush before. A few friends and I are starting to build a new game that we hope to take to commercial levels sometime within the next year or two, and my goal is to take my pixel art to a whole new level. I want to use this topic to post work as I get close to completing it, as I love the constructive criticism that you all give here. It's really helpful, and I've been using the information I've been reading here to get my artwork looking better and better.
Our game is going to be programmed in Flash using Flashpunk, but for the artwork, I'm sticking with my longtime pixel-art friend, Multimedia Fusion 2. By trade, I'm an animator and used to vector and 3d artwork, but I've always loved pixels, and I've just gotten accustomed to MMF2's editor.
The first world in our game is going to be a "grass-ville" of sorts. It's going to be somewhat woodsy, but will have lots of open areas with rolling hills, vegetation, and will also have some housing and fencing. I plan on drawing more trees like this one, but I wanted to start with one and get the colors and shading just right. Just for reference, the environment that you will see in this area will be during the earliest point in sunset, so I tried to keep a light source slightly over top and toward the back of the tree. We may do different times of day with each stage, so I may change this tree in the future to reflect that light source, but I'm not really sure yet.
Please post any criticism you may have for me! I'm only getting started with this fleet of vegetation and I'd love to get it looking even more nice
Thanks everyone!