O:
The darker outline obviously works better at a lighter background. I'll look into the changes.
Actually, saving colors is a good cause, but if I did, it's be for the sake of saving colors to create even more diversity.
#000000 is evil, but then I kind of digged it for the comic-like feel of it all. Plus, I had this idea that his eyes HAD to be pure black and white. Pure white and black are normally not at all what I prefer, but for this one, I thought I'd try.
I had the idea that merging colors between the pants and the jacket was a bad idea, but now that I see it in action, I completely dig it.
The Baseball Bat of Justice will stay red, and the hair will stay orangey-brown. I don't think that red'll be a reoccurring color, I mean, the cool thing about it is that it's totally red. unification can both hurt and help a picture. I want the bat to really shine with its red shinyness.
Anyway, revamp coming up. Darker outlines on pants, define a lightsource, etc. I should get home before that, though.
I dig the finish you've put on it (even though the hair lost the color it should have) but I'll keep it as simple as possible, since I may want to animate it
The pants are nice and all, you removed the white jaggies (I know I should've erased those, but I hoped it'd look like a seam in the pants and therefore look realistic, but it failed D;) but effectively added new ones at the end of the scarf and stuff.
Helm has brain-washed me, sel-out shouldn't be used when it creates jaggies D; Evil jaggies. Aw well.