But it's a great threshing snow animation! Put some snow shoes on that bad boy, paint him white and just call him a yheti, or an albino cyclops and you'll've averted any need to redraw the frames. K, maybe not. Hi there. Nice work Justin, there is plenty o' improvemental room howeva.
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looks likes a human doll base used to make a cyclopi, why else would he look so human? Those proportions are nothing like the cyclopi of lore. Give angus some beef
rear and front are seemingly at 3/4 perspective, left and right are straight-on view
rear view frames: spine is detailed with an odd pattern that doesn't move as he does; strange effect. legs highlighted/pillow shadery copiously, other legs aren't. no elbows, arms like like clay tubes, no discernable muscle groups, torso too straight/board-like, no ears
frontal view frames: eye is easily mistaken for a mouth, legs twist, feet angle outward but don't in other views, knees look like kneepads, crotch is identical to his arse, in fact the stylish medieval clothsack shorts look identical in front and back, no ears
left/right view frames: mirrored with frames staggered differently? I think this is acceptable. His legs simply switch positions as they move back and forth - I mean the sillouette doesn't change, you've simply changed their stacking order to make them look like they overlap eachother, forearms and upper arms' lengths differ from view to view
Where's his club? These guys always have huge blunt type weapons. Unarmed and as thin as he is, he doesn't pose much threat, especially with that happy bounce in his step, hehe.
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The classic Jason and the Argonauts cyclops, love the inverted goat legs
Hmm, he's not that beefy actually. Ripped, but not bulky. I still say go for more of an ogre's anatomy.