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Messages - Faceless
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71
Pixel Art / Re: [WIP] Partisan Tactics Battles : RRRAAARRRGGGGHHHH!
« on: August 19, 2007, 03:26:27 pm »
Hate to tell you this, but I based my mouth off the outline of yours. :P
The far side is the side that is furthest from our view. That is his right side, and thus i'm suggesting that you pull that side up to match the curve of his face, and not down.

As for the hair, do what you like, I was just pointing out a reason why you might want to use crazy colours.
It's harder to differentiate between blonde and brown than it is brown and green.

72
Pixel Art / Re: [WIP] Partisan Tactics Battles : RRRAAARRRGGGGHHHH!
« on: August 19, 2007, 03:01:52 pm »
The mouth is too straight, I don't think the bright pink really works, and the chin area is very strangely rendered.
The darker skin tone shaped like a shark fin is really throwing thing off... looks like he has a roll of fat on the side of his face.

I don't think you should stick solely to real hair colours; crazy colours will help to set units apart from each other.

73
Pixel Art / Re: [WIP] Partisan Tactics Battles : Costume party
« on: August 19, 2007, 02:33:19 am »


Having troubles; one of those things where you do a lot of work but don't really see it paying off :\


Maybe something cleaner like this?

74
Pixel Art / Re: Demons [nudity and gore]
« on: August 18, 2007, 11:20:18 pm »
Looking nice.
Have a couple of crits though:
1. The transition from green to purple on the lower neck looks a bit messy.
2. The mouth pinsers look uneven in size.
3. The area around the right eye is shaped differently to that around the left.
4. I don't really understand what's going on inside the neck, but whatever is looks off centre.

75
Pixel Art / Re: Poppin Mockup Continuation
« on: August 17, 2007, 06:16:27 pm »
I don't think the dirt tile looks too out of place.
Yes it is busier, but because of the low contrast in the tile, it doesn't stand out too much.
Edit the hidden passage a little bit to fit in with the dirt paths, and I think it will fit together with the rest of the tiles seamlessly.
I think the cuttable flower looks the most out of place; far too much outlining in comparison to the rest.
I really like your new trees.

The [Zz] box would look a lot nicer if you used the same outlining on it as you did on the [x2] box.
I think the motion blur on the sword looks a little weird. The arch isn't fluid enough.

Otherwise, really nice. :y:

76
Pixel Art / Re: Poppin Mockup Continuation
« on: August 12, 2007, 01:56:14 pm »
@Faceless: Well thankyou for not 'condemning me' but telling me something i made is 'shit' and 'ugly'..well that's just fucking rude and again no help at all. If you really wanted to help you could have given me examples of how I could IMPROVE..not simply of how I did things wrong.

I never said they looked 'shit' so don't go down that road. If you'd actually taken the time to read what I had said rather than see a choice word (ugly) and see red, you would have seen that I thought your first set of tiles were not only more original, but also better.

As for the tree, I'm sorry, but it is ugly. It looks like there is no base structure, and that you've just taken the MC tree and fattened it like a pancake.
Suggestions for improvement: try something original and think about the structure of the tree; especially the trunk/roots and how the leaves fit into that structure as a whole. I get that it is heavily stylised, but compared to the TMC one you lost a lot of depth in the roots, and lowered the leaves even closer to the ground to a point where it barely resembles a tree aside from in size.

77
Pixel Art / Re: Poppin Mockup Continuation
« on: August 11, 2007, 11:30:15 pm »
She has completely remade what she found in her folder into a subtly different copy of TMC.
I'm not going to condemn her for doing that, but I will say I think the trees look terrible, and that in trying to differentiate from TMC's trees you've just made something that looks like a cheap (and ugly) copy. Personally, I think the tiles in this version were better than your current ones (especially the grass tiles), and that the only detractor is those trees.

78
Pixel Art / Re: [WIP] Demons [nudity and gore]
« on: August 05, 2007, 10:47:06 am »
Arachne's a girl in norway if I remember correctly. Be careful with women, they are strange.
And if that doesn't put the fear of god into you, this was actually a self portrait! D:

Anywho, it looks great! I agree with Helm that this is finished.
I'd love to see a whole series of weird creatures like this.

79
Pixel Art / Re: Sidecrollin' excessively tiled fun fest 2007
« on: July 31, 2007, 07:27:44 pm »
Cave

80
General Discussion / Re: Official Off-Topic Thread
« on: July 31, 2007, 02:52:15 am »
What? I'm working for who?
I couldn't give a crap about the avatar thing; I update mine so infrequently it makes no difference.
I won't be ready for a new avatar for at least a year.

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