Not to be off-topic, but I agree and disagree with the issue of 'what the board is for.' Firstly, i completely with Helm's assessment of the board's populous, and second, i completely disagree with the spirit of his post. True, many people here do not know, appreciate, or in some cases even understand more comprehensive ideas like aesthetics and construction. However, when people (like helm) who clearly have a much deeper understanding and perception of art and nature refrain from posting critiques of that nature, it's a real shame. It's great to get tips on dithering, or anatomical form, or directional lighting etc, but these are all things that either a calculator, miror, or desk-lamp can tell us without need to go to a forum and ask people, and i have all of those in arm's reach. Style, construction, composition, symbolism, themes
et cetera are all paramount in real art, and it is because of the common lack of these that pixel-art and game-art are often not considered 'real.' Its true that i dont always think of those things when working, in fact in pixel art i do much less often than i should, but anyone that can point that out and offer advice is a real asset. (sorry....rant over
)
speaking of aesthetics; in traditional media we learn to push darks and conserve lights; to obtain a broad range of values to strenthen composition. In this, everying is very close in value. i dont care if the colors are desaturated, even if it doesnt serve a purpose, but for god's sake this low-value-contrast work looks like someone using a dirty brush and not enough pigment. you dont have to go black, you dont have to increase saturation, but if you want people to look at your work, it needs to be eye-catching unless you are making a point by making it 'muddy' (as its called in painting.)
looks beautiful when raised by 60%. To give you an idea of how much your work needs its values extended a bad scan of a pencil _sketch_ only needs about a 30% raise to have a decent range of values. I think it would really help you to take this under consideration, or at least offer a reason why not to. Most people who use low-contrast styles are incapable of good blending, but this obviously isnt your problem, so what is the reason? Nate out ---->