No, I'm not gonna try it, just kidding.
In fact I was
referencing a piece by Helm that I found on pixeljoint. Take a look
here.
I instantly liked the style and the - as he says - somewhat bland palette and tried to design some assets that would fit.
Ignore the black pixel... This was only done as a practice and I hope I don't break any rules by doing this study of style or however you want to call it. Some of the pixels in the image above (namely, the blue pipes in the background, the fan block thingie on the celing and large parts of the general design of the big gray gates - the palette as well) are
taken from Helm's work, I'm not trying to call them my own or anything - they are in there as to capture the style. If there are objections, I will delete the thread.
I do think there is enough own material in there to allow some general pointers as to where I should improve though, and that's exactly what I want.
Also, here is a running animation for the player character, six frames (I realize eight would probably look smoother, working on it):
Also note that it's all designed to work at fullscreen!