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Run animation for an RPG Beatemup
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Topic: Run animation for an RPG Beatemup (Read 6946 times)
JoeCreates
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Re: Run animation for an RPG Beatemup
Reply #10 on:
May 08, 2014, 09:04:01 pm
How is this going?
I'd suggest adding at least one extra frame to each step, so six frames in total. I think the legs could possibly be a bit higher in the stride forward, too.
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