AuthorTopic: Run animation for an RPG Beatemup  (Read 6946 times)

Offline JoeCreates

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Re: Run animation for an RPG Beatemup

Reply #10 on: May 08, 2014, 09:04:01 pm
How is this going?

I'd suggest adding at least one extra frame to each step, so six frames in total. I think the legs could possibly be a bit higher in the stride forward, too.