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Problematic Punky
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Topic: Problematic Punky (Read 27081 times)
Dogmeat
0010
Posts: 447
Karma: +0/-0
YOKOYAMA
Re: Problematic Punky
Reply #70 on:
November 08, 2006, 05:38:10 pm
Sorry, I started it and I apologize for infecting this thread with it.
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Daisuke Nagano Yokoyama
Pawige
0010
Posts: 293
Karma: +0/-0
Re: Problematic Punky
Reply #71 on:
November 08, 2006, 07:11:02 pm
Edit of the explosion:
There are as many ways to do explosions as there are artists, and this isn't all that great, but it illustrates my main point. You need to pay more attention to continuity, to keep everything from jumping around so much in the explosion. Watch out for bits that change velocity or direction of movement drastically.
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Souly
0011
Posts: 957
Karma: +0/-1
Killer of threads.
Re: Problematic Punky
Reply #72 on:
November 08, 2006, 07:53:07 pm
Hey Pawige, could you post a frame by frame for me on that one?
Yours looks much better, and I'd like to study it before I get back to work on my explosion.
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Helm
Moderator
0110
Posts: 5159
Karma: +0/-0
Re: Problematic Punky
Reply #73 on:
November 08, 2006, 08:07:46 pm
Why don't you download a good animation program like Graphics Gale and dissect the animation yourself? Will prove much more interesting to you.
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