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Messages - Dave
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1
Pixel Art / Re: Sprites for my game...
« on: June 05, 2006, 05:13:18 am »
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Heh, we're here to help, and since you came here asking for help, we're trying our best to help you. If you don't want the information we're giving, then don't take it. But if we see problems, don't expect us to be like: "That's incorrect, but this is an exception."
Yeah, I know...  I guess I just knew what I was saying, but I wasn't saying it right.   :(

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That does not at all mean that those games are correct. If the platform has 3 frame restrictions, then that's fine, and, admittedly, that's about the best you'll get with 3 frames, but one more frame would greatly increase the possible quality of this sprite.
Hmm...  Probably.  I was thinking along the lines of games like Final Fantasy, with simple walk cycles, but those were done way better than this.  Not sure how I'd improve it, though.  I'll have to think about it.

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Further crits: The fartherst leg doesn't move enough when compared to the closer one.
The closer foot would look better if it tilted upwards when in the forward position.
Mmm...I think that the spikes on the guy's back would look better if they moved in coordination with the shoulders.
I'll try to fix those leg issues (legs have always been my weakest point).  And I'll see what it looks like if I move those wings with the shoulders.

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I don't know what's going on with your life, but I hope you can cool off and that things improve for ya.
Me too.  Should be soon, when I get to start actually making real moves with this international hip-hop organization I'm involved with. 

2
Pixel Art / Re: Sprites for my game...
« on: June 05, 2006, 04:40:03 am »
Because I had to vent to a bunch of people I don't even know.   :(  I've been going through a bunch of shit today, and I just saw those responses, and I went off.  There's some stuff that pertains to this in there mixed in with the rant, though.  

Anyway, back to business.  

<--I've noticed that a lot of games have walk cycles like this.

Why are you going to school to learn about something you say you already know?
I should correct myself.  I'm going to school to learn how to fix problems with people's bodies, so they can move properly.  I've fucked up my body too much playing sports, so I want to be able to fix any problems other people have, so they're not in the position I'm in now.

3
Pixel Art / Re: Haggar
« on: June 05, 2006, 04:14:16 am »
Final Fight ftw!
Don't forget Saturday Night Slam Masters.  And I always thought Guy and Cody were way cooler (and easier to use) than Haggar, but it's dope nonetheless.

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Pixel Art / Re: Sprites for my game...
« on: June 05, 2006, 04:09:02 am »
Don't talk to me like I don't know my anatomy, I'm in college for that shit.  I know how the body moves when walking.  I know that when people walk they don't lift their knees up, unless they're marching.  When I lift the leg up in the animation the thing looks like it's fucking marching.  I don't want that.  I want it to look like a walk.  I'm sorry I'm reacting this way, but I'm very angry right now and my graphics are the least of my concerns.  I downloaded that walk cycle video, and applied what I could to my sprite.  And as I recall from that video, the legs never raised up like it was running.  It was a simple walk.  I'll post a new anim when I'm in a better mood.  Once again, I'm sorry, I really do want to improve.

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Pixel Art / Re: Sprites for my game...
« on: June 02, 2006, 08:42:21 am »
Right.  I have the body moving up and down, and the arms moving.  I just didn't lift the legs up like it's running.

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Pixel Art / Re: Sprites for platform shooter. (Intro)
« on: June 02, 2006, 07:13:12 am »
Is it gonna be an arcade-style game, where the aliens swarm onto the screen, or is it gonna be more of an adventure-type thing?  'Cause either would be dope, but for some reason I can imagine the arcade idea better.

Yeah.   :-[

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Pixel Art / Re: Sprites for my game...
« on: June 02, 2006, 06:17:28 am »
Walk Cycle: Remember, Feet don't slide. They lift by bending, straighten out forward, and come back to the ground before falling behind as the other leg does the same. Also, the body moves during walk cycles; When one leg is perpendicular to the ground, the body rises, and when the legs are farthest apart, the body falls. Arms also swing in opposition to the corresponding leg.
I fixed that since posting that animation.  The feet still slide, 'cause it's more of a walk than a jog.  The Dash is for more speed.   ;)

As for the sprite itself, do you really want the chest to be that big? I mean, I guess it's part of the character design, but it really looks cumbersome. Also, the leg hilight could be a bit more thick than 1px, as well as the one on the arm and near shoulder...but not by too much.
Yeah, I should probably fix the highlights, too.  And the big chest is part of the design, as it was originally a giant robot, and that's where the cockpit would've been.  But I'll probably make some massive weapon that drains all the energy in one go that comes from there.  Probably a giant beam.

Mmm...seems like alot of platform spriters seek their legs from oldskool megaman...
Not a bad thing, but there are much more fasionable (and more easily animated) legs out there. But I guess that's a character design as well, as it fits with the bigness of the rest of the character.
Yeah, it comes from that, and from being an adaptation of the giant robot design it was originally.  I've found that giant robots look better, and more physically feasible, when the lower legs and forearms are bigger and sturdier.

Is his far arm going to be holding a weapon?
Right now I have projectile weapons on the near arm (vulcan in the forearm, holding a bazooka, etc.), but when I get to making melee weapons I'll put them in the far arm.

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Pixel Art / Re: Sprites for my game...
« on: June 01, 2006, 05:13:26 pm »
<--Stopped, walking and dashing animations after some modification.  Flame flickers WAY faster than that, but that's the best I could do.  Ohh, and I completely suck at walk cycles, too.

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Pixel Art / Re: Sprites for my game...
« on: June 01, 2006, 06:52:16 am »
G_Dragon: Nah, that's not my only copy.  I have that, the whole sheet as a .bmp, and I have the object in my Games Factory file. 

Ayavaron: Thanks for the program, it helps. 

Thanks for the pointers, guys.  I'll redo my sheet, and come up with some new sprites soon.

10
Pixel Art / Sprites for my game...
« on: May 31, 2006, 11:22:17 pm »
<--Hero dashing.  Couldn't animate it, 'cause I really don't know what program to use to do it.  And I couldn't get the transparency to work, apparently.  D:  Might post more later.  Critique, please. 

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