Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
Title Screen Art
« previous
next »
Print
Pages: [
1
]
2
All
Author
Topic: Title Screen Art (Read 7396 times)
mozzy
0010
Posts: 142
Karma: +0/-0
Title Screen Art
on:
December 29, 2011, 12:46:19 am
Hi all, currently working on the this title screen for an old project. I know its messy, but before I refine it, I'd like some opinions on the layout and design. Its the 4 heroes of the game surrounded by monsters with the title of the game at the top.
Feel free to rip it apart.
Latest:
«
Last Edit: January 06, 2012, 01:12:32 am by mozzy
»
Logged
The Wild thing
Monochrome
0001
Posts: 44
Karma: +0/-0
Re: Title Screen Art
Reply #1 on:
December 29, 2011, 12:54:50 am
I take it that it's based on
this tale
right?
Either way, I think you might want to place Momotaro himself in a more central position, since he is the protagonist after all. On the other hand, it is a story about brotherhood and equal partnership, so the current layout might be better to convey that idea.
Logged
"God is dead, but considering the state of species Man is in, there will perhaps be caves, for ages yet, in which his shadow will be shown"
Friederich Nietzsche
mozzy
0010
Posts: 142
Karma: +0/-0
Re: Title Screen Art
Reply #2 on:
December 29, 2011, 01:13:19 am
Yes it is based on that tale. In the game, the player can choose to play as any of the four characters and they are all equally important to gameplay.
«
Last Edit: December 29, 2011, 01:18:30 am by mozzy
»
Logged
The Wild thing
Sharm
0010
Posts: 243
Karma: +0/-0
Re: Title Screen Art
Reply #3 on:
December 29, 2011, 04:08:03 am
I think the characters should overlap more like they're together facing the enemy. Think a manga or comic book cover. Maybe like this?
Logged
mozzy
0010
Posts: 142
Karma: +0/-0
Re: Title Screen Art
Reply #4 on:
December 29, 2011, 08:07:53 am
I considered that, but because the characters are almost all black, I felt that it isn't completely readable.
Logged
The Wild thing
Facet
0010
Posts: 425
Karma: +3/-0
Re: Title Screen Art
Reply #5 on:
December 29, 2011, 03:37:02 pm
Lovely titles, lovely project.
I think a
link
to the aforementioned project would help critique.
Conceptually I like the surrounding monsters and I think emphasising the 2D qualities of the characters is a nice choice; all the silhouettes are distinct and interesting, overlap could perhaps detract from that.
I don't really have any suggestions for improvements at this stage but I'd like to see more colours in the final thing. Having the characters orbit the centre of the screen would look nice
Logged
Sharm
0010
Posts: 243
Karma: +0/-0
Re: Title Screen Art
Reply #6 on:
December 29, 2011, 04:25:39 pm
Yeah, the readability is an issue, there's got to be some way to have it dynamic and still readable with so few colors. Orbiting the characters is a good idea, motion adds some persistence of vision that would help.
Logged
mozzy
0010
Posts: 142
Karma: +0/-0
Re: Title Screen Art
Reply #7 on:
December 29, 2011, 06:18:19 pm
I'm not sure what you mean by orbiting x:
A little more cleaned up. I began to AA the bird, how does that look?
Logged
The Wild thing
Seiseki
0011
Posts: 915
Karma: +1/-0
Starmancer
Re: Title Screen Art
Reply #8 on:
December 29, 2011, 07:43:46 pm
The AA looks kinda messy, you need to darken the gray shades I think..
Logged
ptoing
0101
Posts: 3063
Karma: +0/-0
variegated quadrangle arranger
Re: Title Screen Art
Reply #9 on:
December 29, 2011, 08:54:21 pm
I think the edit Sharm made is a lot better. It is just as readable. You can distinguish the characters.
Not a fan of the AA here. It is too much, not very clean. also you should only AA once you have very good clusters and stuff looks good without AA. I think that this would look better with just the 3 base colours, no AA at all. Just nice clean lines and clusters.
Logged
There are no ugly colours, only ugly combinations of colours.
Print
Pages: [
1
]
2
All
« previous
next »