Hello, I just joined this forum hoping to get some help with this. I've found a post that shows how to do it in 3DS Max, but I was wondering if anyone knew how to get the right render settings to achieve this effect but in Maya. I am referring to the post on this page:
http://forums.tigsource.com/index.php?topic=74.120I know a bit of low-poly 3D modeling and texture art, but I prefer to stick with the program I know which is Maya. I feel that I could do something in 3D, UV map it, and do a quick handpainted texture and then rely on the renders to save time and frustration trying to draw pixel art for things that need to be shown in different angles and animated.
Thanks.