Oh! Lazycow. Hello
.
Looks like you got everything up and running, huh? Not sure what you mean "reality check", but that's not too important is it?
The first animation is good (Though having context makes me realize how fucked up that back arm's movement still is)! The frames are at pretty much the exact speed they should be. It might be better if she moved slightly faster, like an extra pixel per frame at that framerate for the animation. Of course, though, since the wolf form will be moving faster, that change might be too fast for human form.
Also, we need to decide something on the tiles. Either the character (We still need a name for her now that I think about it
) moves behind the foreground objects (little rocks and stuff) or I should make the surface more clear. (Or I guess we could leave it this way but something about it just seems... eh)
I'm neutral eitherway, so I leave this choice up to you. Of course, take note the caves have a lot of little bumps compared to say the castle or even the outside.
Also, in regards to animations and power ups (I might have addressed this before?):
Wolf form should be easier to animate since there are less 'rules' then when animating an actual human (Though that might just make it harder), so I could probably get stuff there done fairly easily and quickly.
I'll be better able to estimate just how much I could do after the basics.
I just now noticed: When she's not moving in the animations, the back pixel of her hair is cut off.
Also... maybe this reply should have been in the form of a PM instead of a thread reply...
With much love,
Lorne