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Pixel Art / Re: Girl idle animation (Zelda-like view, looking for advices)
« on: September 24, 2018, 09:23:36 pm »I'm going to strongly disagree with the advice given here to merely emphasize breasts and waist as indicators of femininity for this lady. That's a very limiting view.
I want to clarify that I agree with you there. Although I wasn't as eloquent as I probably would have liked in my response to MysteryMeat's edit, I wanted to point out that I was actually trying to hint at what you said there (about the waist, etc.) with that response.
Also, I wanted to clarify that my original advice wasn't meant to suggest "big boobs, curves, and wide hips" == "feminine".
While, yes, I did give Ayla as an example (and she has all of these), I only meant to point out the fact that one of the major reasons she didn't appear very "masculine" was due to her "curvy" nature. Even her "curvy hair" was meant to emphasize this feature of "curves" -- and, as such, in no way did I mean curves == female.
I offered this advice almost entirely because of the smaller sprite (which also seemed to be suffering from the same "masculine" issue the larger sprite did) and as such, I didn't think it would be appropriate to offer "more details == good" as advice, especially when considering him working at such a small scale.
A sort of "kill two birds with one stone" was the approach I was going for with my advice (i.e. something that could apply to both sprites.)
If it came off as offensive, or simply too low-brow, I want to apologize for that. It definitely wasn't my intention to sound as if I was advocating the "super-curvy" barbie-doll approach to creating female bodies. I strongly agree that there are multiple ways to do "feminine" in a way that has nothing to do with body shape. You showed that very well in your edit with the jewelry.
@winged doom
Yes, I was talking about the little sprite! -- Sorry, I had no idea you had a whole slew of animations, etc. done with her! lol
Maybe you could actually make her breasts and shoulders smaller in the other sprites?
How about adding one or two Chun-li styled bun holders (following eriophora's line of thinking) to give her more of a "done-up" hair look. Something that wouldn't be hard to add into the character artwork and animations?
Regarding the subpixel animation -- I think the middle one is looking best, but do keep in mind that the (very!) dark pixels between her shoulders in the spine area are making her look like the Hulk. The shoulders should probably be a bit narrower too (to go with the "tiny" upper body of the hand-drawn artwork. Simply lighten the pixels there and favor one side over the other for the shadow being cast.
Also, if you HAVE to move the head, move it left/right instead of forward/back. Or better yet, don't move it at all (unless you use subpixel movement to make the hair appear to be moving -- but that can take some finessing if you're not familiar with that kind of animating.) You could also separate the strands of her hair a bit at the neckline to ensure that it doesn't look like she's a guy with a "bowl-cut" hairstyle. The shoulders, again, are key -- pull them in toward her body a bit more (to match the concept art.)