No problem. Glad I could help!
As for your new animation, once again, great potential, but just needed a little more 'push' to get it just right.
My edit -->
Original -->
The head bob side-to-side is a great touch to help him look like he's jogging and shifting that weight back and forth. The biggest issue you really seem to have is just not pushing the 'change' enough in some places. Most of these places are minor, but the supposedly 'minor' places just so happen to be the most important details in helping a motion read in the subconscious as these places show subtle stuff like weight, inertia, and just the general 'energy' of a character. By pushing these places and making them appear to 'change' more, you make characters more interesting to the observer and thus they seem to be full of life. For such a stylistic Chuck Norris looking guy like this, that's exactly what you'd want imo.
My changes are really minor and there are other improvements that could be made (such as the belt line being too jerky and the gig line too static), but my improvements are as follows:
1) The hair, obviously, since it gives a bit more interest to the head shape/silhouette -- the silhouette is important in animated pixel art, and you want to be sure that changes as much as possible wherever you can manage it to do so, whether realistically or stylistically.
2) The hands, since they just needed more change than they had -- I just made them come forward across the body more prominently during the forward extremes, essentially just pushing the pose just that little bit more, and not much more than that.